Trepang makes a stellar first impression with two excellent first missions, but I feel it fails to deliver a campaign as impactful as its progenitor F.E.A.R.. F.E.A.R.'s narrative wasn't outstanding, but it was competently delivered and lent itself to making the experience more memorable. Past the second campaign mission, Pandora Institute, I felt Trepang became comparatively bland from a narrative standpoint.
In terms of gunplay Trepang is frantic, manic even, with a great deal of spectacle during firefights from all the particle effects popping off. The biggest detractor to my general enjoyment of the mechanics is rooted in the developer's decision to impose a two weapon limit, and I was already irked by F.E.A.R.'s 3, which resulted in me heavily relying on dual wielded shotguns paired with sliding and cloaking to clear almost every encounter.
Subject 106 does feel great to control overall, his ability to leap over obstacles and slide-dash lead to a much more freeform movement experience compared to F.E.A.R.. Oh and the slowmo feels just as good to use, so that's a plus!
If Trepang shipped with two more campaign levels on par with Pandora Institute, I think it'd be a standout release rather than "Pretty good actually".
Regardless it's well worth a play for anyone who enjoys high intensity action and knows they're in for a short campaign.

Reviewed on Oct 28, 2023


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