Kinda fun and certainly imaginative in terms of base mechanics, but doesn't really have any new ideas moving forward beyond "make the level design consist of more awkward tight spaces and put more enemies in them"

The game is really good but I don't think I'm ever gonna be able to beat it

Neat but not quite good enough to make me want to commit to getting good at it

Really weird and interesting sequel to Dig Dug

A big departure to be sure but I think it's pretty fun

Some of the mechanics are interesting (I like the way climbing works and feels) but the jump arcs feel really bad and the fact that falling too far kills you is a MAJOR design misstep

Really interesting little twin stick shmup which conveys a sense of journey despite being confined to a single screen by changing the enemy types every stage and the locale every few stages, unfortunately it's also kinda janky in a way I got sick of dealing with.

Has a couple neat ideas but there's not really that much potential in them and it doesn't feel super great to play

A cute little hand-drawn game about a frog learning ballet, interacting with classmates, and overcoming fear :)

Just a really fantastic adventure that does a lot of cool shit with the SNES hardware and expands on the concepts in the original NES Zelda in very interesting ways. Half a point docked because the Skull Woods is a fucking terrible dungeon

Just a collection of thoughts, contained in boxes that you run into in order to view their contents. It's neat, going through and gradually getting a sense of who this person is. I like it.