NilkadNaquada
2018
2016
2020
When the game is working it can be pretty fun, but it's pretty light on content (despite containing a whopping SIX story campaigns; content is largely recycled between them, sometimes with some tweaks) and it clearly didn't get enough development time because a lot of the time it doesn't work. A lot of the writing is also pretty half-baked, particularly at the end when it tries to pull out some power of friendship stuff which doesn't really tie into any other aspect of the plot and doesn't feel remotely earned. The highlights in terms of writing come from Amy and Gamma's campaigns, which relate to each other in some meaningful ways but are pretty disconnected from everything else. Overall, while I can see why this game was so revered when it came out on the Dreamcast, I think it would've been far better served by having a little more time to really polish up a smaller number of gameplay styles and maybe tighten up the script a bit, because what we have here is extremely janky and unfocused. (Note: Review based on the steam release, with mods applied to restore the Dreamcast textures and lighting as well as fixing some miscellaneous input issues and such.)
Aside from a charming aesthetic and writing style, I can't find much to recommend in this game. Boiling down a series of complex political decisions into a simple "yes" or "no" often makes it feel hollow, and the game seems to take certain aspects of modern economic propaganda at face value, most notably how spending and taxation work. There are high points as well, most notably a refreshing amount of honesty about how much money the american government wastes on completely needless military spending, but by the time I finished the round I was left struggling to figure out what the point of it all was.
2017
2020
1997
2014
A somewhat compelling concept for a meta commentary which quickly devolves into yet another first person surreal narrative game where the narrator tells you to do what you're told and comments that you have no legitimate agency when you start ignoring his directions. The light switch gags are funny, but the interactivity is all pretty janky and the writing, quite tired. In the end the best I can say about this game is that it takes place in a really cool liminal space.
2020
A neat twist on solitaire in a striking and memorable visual style. Seeking to remedy the problem of unwinnable games in solitaire, Radical Solitaire gives you the option to "get rad," trading one of your draw cards for one of the face-down cards on the field by playing a Breakout minigame where you repeatedly knock the ball into the card to shuffle through the deck until you get what you want. This minigame is also surprisingly juiced up with lots of cool explosive effects and the ability to completely fill the screen with balls. While this change is nothing if not inspired, it still leaves a little to be desired as, while the game cannot be truly unbeatable, it can become very tedious as you try repeatedly to get that one card you need to make progress. Worth a look, but even more so worth another stab with a little more development.