Feels very...messy? At least narratively, where it both feels the need to nail down a certain allegorical tie to the bedtime-fable of its narrative framing, and have it be a child's own journey through grief by path of art. Maybe it's just a me-problem (as in, maybe I'm just an idiot), but the narrative overshadowed the gameplay, it reduced it all to mere set-dressing. Clever set-dressing, mind you, and not at all as trivial nor as numbingly repetitive as I feared. But everytime the story made itself known it lost me more and more. Everytime the story had to insist upon itself the gameplay receded further and further until the mechanics had been gulped up by self-indulgence. I like it less and less the more I think about it, and I feel that if they would've just let it be a puzzler about loss (instead of...whatever it ended up as) it would've been more effective.

Reviewed on Jun 15, 2022


Comments