Bal Cube 1996

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breakout but you control the ball? well, yeah, but there's more to it than that; the answers to the design questions ball-not-paddle controlling brings about are good, and the design choices independent of that are also good. (i also really love this game's aesthetic; yeah it's weird, but i love it! why is the border like that? i dunno! why are there photographs for the backgrounds? i dunno, but i dig it!)