I know expectations would be extraordinarily difficult to reach with how fantastic Part 1 was, but I still found this to be a really rewarding DOOM experience to cap off the "Slayer-era" of the franchise.

I can speak for many in saying I was QUAKE-ing in my boots about the thought of Part 2's potential difficulty. As it turns out, though, Part 2 is considerably easier than the last expansion. Now, Part 2 is still no slouch; it has plenty of tough combat encounters and optional ripping and tearing to keep hardcore fans like me interested. Nevertheless, you will not strugle nearly as hard this time around.

With a decrease in difficulty, Ancient Gods Part 2 had to make up for that in terms of other features, which they sorta did. The new traversal mechanics are nice but nothing revolutionary; the new demons range from cool to kinda bad; the levels go from super long to extraordinarily short; and the combat encounters go from really fun, to pretty stale by the time you hit the final boss. Almost everything amazing about Ancient Gods Part 2 has one tiny thing that holds it back in some way, but I get why.

As expected with an expansion made under COVID conditions, Ancient Gods Part 2 is a tad rough on performance, and besides a cool little cliff-hanger at the very end, the final bits of the expansion is pretty dull. For the time constraints they faced, id did a fantastic job with this expansion, and I'm eagerly looking forward to more DOOM in the future.

Reviewed on Mar 24, 2021


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