I was going through a nuzlocke run of the game, and I've honestly lost all passion to actually finish it. I had a bit of fun with the heightened challenge, but I just came to a point where I just didn't care anymore. I still feel that Emerald is a good game, overall, but not necessarily great (a common theme for almost all Pokemon games I've played to be frank), and the nuzlocke challenge options are honestly cool, yet Pokemon's gameplay loop and the addition of insane grinding for a nuzlocke challenge just became more effort than I honestly felt was worth.

Nuzlocke in case you're not aware is a self-imposed challenge people can put on themselves when playing a Pokemon title where the following rules apply:

1. You can only catch a single Pokemon per route. The first Pokemon you encounter in said route is the one you have to catch, if that Pokemon faints, then you're SOL on that route. Exceptions can be made if you already have the first Pokemon in a new route, if you run into a legendary or shiny, or to gain a better type balance in your party (not catching another water-type if you already have multiples in your party). If the player runs into a double battle (2 wild Pokemon showing in a battle), the player can only choose one to keep.

2. If a Pokemon faints, it's considered dead. If a Pokemon faints then it must be released into the wild or stored in the PC for the rest of the run. If your entire party is K.O'd in a battle, then it's game over (exceptions can be placed for people who have Pokemon stored in a PC, if they want to continue the run with a backup party).

3. While not required, yet strongly implied you do so, you give nicknames to each of the Pokemon in your party to help build a stronger relationship with your party; that way, if a Pokemon "dies", the loss hits harder than it normally would.

There are additional modifiers people can place on a run, but those are the basic rules.

Reviewed on Apr 12, 2020


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