Some rules make sense in a board game, but not in a video game, even if it's a video game adaptation of a board game. Like, why can't we move in real time, and enter to turn-based gameplay when in combat? Simply moving all characters separately in turn-based mode is a drag, and missions take forever to complete for no reason. Also, why can't my character pass another character in a corridor?

Reviewed on Feb 08, 2024


Comments