A series that was once at the cutting edge of game design has officially ran out of tricks, although this was pretty much already the case with DS3 6 years ago.

Very frontloaded main quest, exploring Limgrave, Liurnia and accidentally stumbling into Caelid was very impressive and gave the game a sense of adventure.

There is also a staggering amount of freedom given to the player. You can access Liurnia, Volcano Manor and Atlus Plateau and many other areas from the beginning without killing anything.

Unfortunately there is a very evident nose dive after Leyndell, Mountaintop of the giants is practically empty in comparison to the 3 earlier mentioned areas. Farum Azula is practically a straight line with possibly the worst boss in the entire series.

This nosedive extends to the side content as well, the level of recycled content in the dungeons/caves/mines is beyond embarrassing. If this was any other dev aside from the current hivemind darling then forums would be rammed with your typical internet gamer rage.

Overall i'm glad I played it, but it's just clear to me that Souls is tired, the game conforms heavily to the tropes that earlier games established to the point of it being mundane. I was rolling my eyes when the mid boss anime power up cutscene played on the ~10th different fight. Sure it was cool when Ludwig did it but that was back in 2015. Time to get some new tricks Fromsoft.

Reviewed on Feb 26, 2022


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