Bio

Nothing here!

Personal Ratings
1★
5★

010

Total Games Played

000

Played in 2024

000

Games Backloggd


Recently Played See More

BlazBlue: Central Fiction
BlazBlue: Central Fiction

Apr 22

Resident Evil 4
Resident Evil 4

Apr 22

Valheim
Valheim

Apr 11

Guilty Gear XX Accent Core Plus R
Guilty Gear XX Accent Core Plus R

Mar 27

Spin Rhythm XD
Spin Rhythm XD

Mar 19

Recently Reviewed See More

Another game I picked up because it was getting rollback netcode, and although the number of friends I had playing it was relatively small, I played a TON of this game. I returned to puppet characters and had a really good time. I learned combos! I ground stuff out in training mode! And I even managed to deploy some of said stuff in matches! What a time, what a moment in my life. I will never forget you , BlazBlue: Central Fiction.

A few years ago I picked up this game to play with some friends I'd had a bit less contact with for a while. We had such a wonderful time that I started playing it with other friends too! At one time I had 3 separate 'worlds' going with different groups. It really rekindled a certain kind of co-op game joy that I had only had briefly in Minecraft, and not in most games since. I've spent a lot of time chasing that kind of feeling with the same and other friends, but Valheim just does it very well. What if you were just a bunch of people in purgatory and you had to prove you could survive and defeat gods?

You start off with absolutely nothing, pick up sticks and rocks to get your first tools almost like Minecraft. But quite soon you'll find yourself building log cabins, arguing about door placement, and sending one of the party off to chop down trees endlessly. (There's usually one who likes it more than the others.) This aspect of the game feels truly community-like, when you're all doing different jobs for relatively long periods (10-20 minutes) and bringing back a bunch of resources for everyone to share. Nobody needs all the meat, or all the wood, but when you come back from getting meat you can grab some wood to do whatever your project was and everyone can grab some of the meat you gathered to eat.

The combat is more deep than you would expect when looking at the game first, I think. There's a lot to learn but when you start to get your head around it I find it's very fun, far more so than Minecraft's combat, to me. Most skills go up as you use them (similar to Elder Scrolls), and there are enough weapon archetypes with their own skill stat that you may really benefit from sticking to one each. This makes it feel really cool going into battle with your friends (or alone) because you have all gotten to make some cool decisions about how you'll fight.

The game is absolutely gorgeous, and although it will be a while before you're meaningfully travelling (probably), when you start sailing on the sea or rivers, you will see the true beauty and serenity of it. I think about it still, those first times me and my friends took to the waves in search of new biomes to hunt gods in.

The real thing about Valheim that makes it a bit hard to recommend (for me specifically) is how relatively harsh dying is. When you die you drop all your stuff in a gravestone and go back to whatever bed you set as your spawn. To get your stuff back, you'd better be able to reach that place you died again! Obviously this is fine at first but as the game gets tougher it can be a desperate grind that ramps up the stress of an otherwise really fun game, in a way I'm not sure is really worth it. In fairness, those gravestones never go away, and never get overwritten if you die again, so if you can't get back there now there's no time limit on getting back there later. This is kinder than Minecraft in a couple of ways, and that is the natural comparison to make, but for me, it's still a bit exhausting at times. Most people will probably find it grand.

If you've been curious, and especially if you have even one friend to play with, please give this a try. It's great.

(Technically I'm still playing this, we're just waiting through some updates as we'd beaten the last boss available at the time we last played it.)

+R is a game I still consider myself 'playing' but haven't touched in a while. The nature of fighting games I suppose. After the first KOF rollback game in late 2020 (2002 UM), which I mashed in for a bit, this game's rollback netcode came to open beta and I was pretty big into it for a while. I already liked Guilty Gear and had been sad about the difficulties with Xrd's online play. +R gave me a whole new appreciation for how good rollback gaming feels because I had somewhat of a better idea how things were supposed to work for Guilty Gear than for KOF, and I quickly realised I didn't want to go back to delay netcode, ever. This kicked off a series of me buying older games as they would get netcode patches and having some of my best fun in fighting games ever, in a period of time where I never got to play in person at all. (I'm still in that period.)

It's a messy game, in fairness, with a lot of weird stuff that doesn't make sense to a first time player, but god it's so fast, you really can just pick it up with a friend and mash away until something funny happens. And I highly recommend you do.