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1 day

Last played

April 20, 2024

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Found this to be a bit unbalanced. Your roll, which is your primary form of weaving cheeks between bullets, absorbs damage far too often. Most enemies just phase in/out of thee board which feels quite lazy. Your gun is automatic yet hiccups every other second. Every encounter (boss or grunt) lacks physical depth, respective to thee playing field. Everything is a bit too large on-screen - rarely does combat extend to shooting something a few inches in front of you. Despite all of this, I really quite loved thee sprite work, & the credit system is one of thee most unique of this batch. They're not measured in lives, but instead in health.

Your character is named Waffle.

Part of my Light/Rail Shooter list.