It's surprising how a game released 1 year and a half after its predecessor and reusing mostly the same assets does such a very good job at having such a unique and different atmosphere. It has a good balance between using the Bombers Notebook to help people in sidequests(For example the Cremia and Romani sidequests and of course the Anju and Kafei sidequest) and the main story and the world(specifically the characters because the field is small) feels so alive for a game released in the year 2000. The main story was still pretty good, specially the Ikana Canyon section which I really liked, it had a good miniboss pre-dungeon and a crazy dungeon. The bosses in this game are a lot more fun than many of the OoT bosses, except for maybe Gyorg and Twinmold which are more challenging than fun if anything. Beating both of these games after playing BoTW and TOTK for the first time and seeing how so much better the puzzles in these old games are is crazy(TOTK had significantly better dungeons and bosses than BOTW despite exploring the world not feeling the same). I wish modern Zelda was like this game. If TOTK was like what Majora's Mask is to Ocarina of Time then it'd be the best game of all time, but this is not that timeline
(I'll try to write a longer review another day)

Reviewed on Jul 03, 2024


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