The second metroid game I've ever played and the only one I've ever beaten. I understand the appeal of the series. I love the exploration and steady pacing of upgrades. The combat, movement and graphics are all unbelievably good. The bosses are truly hit-or-miss, and only about 5 of them are actually unique and as a result quite challenging. The backtracking was overall minimal, mostly left to re-exploring areas in new rooms you haven't been to, or a new environment. The game teaches you a lot through trial and error, which can be frustrating if your general catalogue has been much more forgiving like I feel mine has.

I think the amount of upgrades was baffling. Late in the game you have about a dozen abilities you have to remember at any given moment. They pile on quickly because the game is fairly short. The weapon and damage upgrades are odd because the minute you get something new, there is now an enemy that's somehow immune to it. This game and I'm sure the franchise as a whole don't really coddle you or hold your hand in many ways - not a critique or a complaint. As someone basically new to this specific franchise it took some time to adapt to and by the time I was done adapting the game was already over.

The EMMI sections are thrilling at the beginning of the game, but there are so many of them that by the end it was just exhausting. In two specific instances this was very annoying because you are trapped under water moving at a snail's pace.

Story - 7.5/10 With writing that expanding on cool lore.
Gameplay - 9.5/10 The moment to moment movement and combat are great. The unique bosses are incredible. The number of times you repeat some bosses takes off that last .5
Presentation - 10/10 The game looks stunning, the suits Samus has in this are incredible. Every area has great unique vibes and an attention to background detail that kept making me genuinely say wow.

Reviewed on May 07, 2024


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