I unfortunately can't give a higher score for this game, even after so many patches the game still feels unfinished. There is a good blueprint and with a right execution it could've been an incredibly good game. But that unfortunately didn't happen in this timeline. The game seems to misunderstood what a hard but fair challenge is. It thinks that throwing 5 health-sponge enemies is a good design or in some cases way more. Enemy variety is probably the worst i've seen in any game. It doesn't matter if you have a fire dog, regular dog or ice dog or ice archers or poison archers, it's the same thing no matter what. Not to mention how the game loves to reuse some bosses into regular enemies the moment you beat that boss. Bosses were a huge letdown, as I mentioned many of them are just recycled as regular enemies later, the bosses that are not recycled are either a joke or boring. Exploration is also frustrating due to lack of visual clarity and because of many enemies. The game shot itself in the foot the moment they decided to have a separate world to explore which i feel like is the main reason for a horrible performance. The game is still buggy and you can get locked out of true ending for some things that were out of your control. Also who thought that the final boss should be a worse version of deacons of the deep. tl;dr the game bad

Reviewed on Jan 25, 2024


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