Log Status

Completed

Playing

Backlog

Wishlist

Rating

Unrated

Time Played

--

Days in Journal

3 days

Last played

February 13, 2022

First played

March 18, 2018

Platforms Played

DISPLAY


I am a HUGE sucker for Kirby games (no pun intended), so I was absolutely all over this when it was announced. After being so enammored by the demo a couple weeks back, this became the first game since Wolfenstein The New Order that I've pre-ordered and then played day one. After being a little underwhelmed but satisfied by Triple Deluxe and Planet Robobot, this was a very pleasant upgrade, and definitely my favorite Kirby game in recent memory :D

Star Allies, at its core, is basically a combination of Return to Dreamland and Triple Deluxe with a smattering of Super Star Ultra's charm on top of it. The gimmick this time around is that you can not only play with four players like in Return to Dreamland, but the other three players are re-skinned enemies, like in Super Star Ultra. The art style is very much Triple Deluxe, and the powers in this game are a greatest hits of basically every Kirby game since Super Star Ultra, with yo-yo, wave, whip, beetle, and even some new ones like web (which are very fun). The controls are also the proto-Smash Bros style that Super Star Ultra had, with blocking, directional attacks, and the like, so every power has an "easy to play, hard to master" feel to it (save for one or two). The game also felt a good length. It's not suuuuper long, but it felt like a more finished experience like Triple Deluxe, where Robobot and Return to Dreamland felt like they ended a bit prematurely by comparison.

Gone are many of the more abrupt gimmicks from earlier games. The super powers from Return to Dreamland? Gone. The ultra-inhale seeds from Triple Deluxe? Gone. The robot suit from Robobot? Gone. In their place, are friend-powers, which utilize your number of friends to do a special thing that changes up the flow of that level. You have the friend-wheel (a non-stop forward rolling ball), friend-train (you run forward and can run up walls, like Super Baby Mario in Yoshi's Island), friend-star (basically it's a shmup now), and the friend-bridge (basically you're moving up and down as a platform to allow a friendly enemy to walk past). They're not usually too intrusive, but they're not really as fun as the mech suit from Robobot. The worst sin they commit, tbh, is that they are inherently one-player focused, as EVERYONE can jump during them and move equally, so the best way to do them is to just make everyone else sit and wait until it's over and let the best player among you handle the jumping.

This is really a shame, because this game does SO much to make itself an otherwise awesome multiplayer experience for gamers of all skill levels. For starters, the last gimmick in the game, and the best one by far, imo, are the combo powers you can make between your allies. If you hold up on the D-pad/joystick, you can get an ally to imbue your power with theirs. It doesn't work with all powers, but most of them, as each power in the game effectively falls into being either what I refer to as a base, an augment, or an other.

A base is something like Sword, where it's a power all in its own and doesn't affect others. An augment would be something like Fire, where not only is it its own power, but if an ally with a base holds 'up', you can imbue their weapon with that element. Some powers like Cleaning (the broom from Adventure 3) even have several elements they can imbue. Additionally, a base with an element can even augment other bases, so you don't need to keep fire if you have a fire sword, for example. An other is stuff like Suplex or Beetle that have a kind of throw move as their up-attack, so they don't get imbued or do imbuing, but have their own tertiary special ability.

The design of how the Star Allies even work is also very cleverly done to facilitate easy play among four players. Instead of having to eat a power and then use it up to generate a friend like in Super Star Ultra, this game gives Kirby a throwable friendship heart on his Y-button. This can be thrown at any enemy that could be normally eaten for a power to turn them into a friend. Other player characters also have these hearts, and anyone currently playing can be chosen to become that new befriended character if your roster is full of four characters. This makes getting new powers something easy that every player has agency in, not just Kirby. Something to mention, though, is that only the first player can actually be Kirby, and everyone doesn't get to be one like in Return to Dreamland. However, like in Return to Dreamland, your buddies can get the ability to play as Dedede, Meta Knight, and Waddle Dee, who have some really crazy imbued powers and combos they can pull off (particularly Waddle Dee).

The game also really never wants to kick anyone out. The camera always centers on Kirby (it doesn't do any shared nonsense like in Donkey Kong Country Returns 2 or anything), which can occasionally lead to your friends getting a bit lost. This is generally never a problem, however, because your allies never die when they fall down pits, they just get returned to Kirby's current position. Your allies also never die when they get their health dropped to 0, instead falling KO'd on the ground to be brought back to life by a friend who comes over and holds down X for a few seconds (a little like Castle Crashers). You can even share food with kisses just like you could in Super Star Ultra :D

The only way for an ally to actually get permanently toasted is if they get crushed by a crusher wall, although these are so few and far between that it was never really a problem for me. These features mean that, aside from the unfortunate way that most friend-powers are managed, no one ever needs to be waiting for Kirby to find a new enemy to friendify to come back into the game. They never need to get kicked out of the action. The game is also fairly easy, with every player having a quite generous amount of health, so dying happens pretty darn rarely (I died 3 times, and it was always from doing something stupid, not because that bit was hard XP ). Beating Story Mode also unlocks a speed-run mode a bit like how Robobot had it's Meta Knight mode, but this time going through as a group of allies with no Kirby (you pick powers at the start and have them 'til the end), as well as a boss rush mode, so there are some more difficult modes if that is what one is truly looking for in a Kirby game (although difficulty is clearly not this game's main focus).

Verdict: Highly Recommended. HAL have really knocked it out of the park with this one. This is one of the best multiplayer Kirby games they've ever made, and second only to Overcooked in my mind as the most brilliant couch co-op game of the decade, and second only to Octodad in terms of just sheer easy-to-access fun factor. It also only needs one Joycon to play, so you can do two-player co-op right out of the box :D

I was struck a month or so ago with a vicious bug to play a bunch of Kirby after a friend was talking about how they were playing the post-launch content in Kirby Star Allies. I thought what better game to start with than Star Allies itself, as I'd never given much time to the content other than the main story to begin with. I spent some 20-odd hours playing through the post-launch Heroes in Another Dimension mode as well as the Guest Star ???? Star Allies Go! mode and the The Ultimate Choice modes. They were so substantial, particularly the Heroes in Another Dimension mode, that I figured I'd do a writeup just for them, if only a short one.

For a quick recap, Kirby Star Allies' big thing is that it's a 4 player Kirby game, not unlike Return to Dreamland on the Wii was, but the thing this time is that instead of a bunch of Kirbys, you can turn the powers you grab into buddies like you could in Kirby Super Star on the SNES. You can even add elemental powers to physical weapons and such for even more combo power, and it's a really fun time. At launch, there were also a few special guest stars who you could play as after you rescued them in the game, King Dedede, MetaKnight, and Waddle Dee. However, after launch, several batches of more guest starts were added based on further Kirby games (from the group of animal companions in Dreamland 2, to Marx from Super Star, to Dark MetaKnight from Amazing Mirror, and so so many more), and all of these 15+ guest stars play super differently to everything else in the game, and have really cool intricacies as to how they play. You can play through the normal game's levels as these guys, which is fun in and of itself, but you can also play the bonus modes with them, and that's why I felt they really shined.

First of these modes that's been in the game since launch is the Guest Star ???? mode, which in the original game functioned as basically an hour-ish long speedrun of a bunch of levels from the proper game with most of the bosses as well (including a new boss at the end exclusive to this mode) where you have to play as one of the Star Allies, and Kirby isn't a playable option. This wasn't something I had much patience to play through when the game came out, but it's a lot more fun if you play as the guest stars (which you can do after beating it with a normal enemy once). Each of them has a special intro stage that sorta runs you through their particular unique abilities, and they also have a special stage near the end of the run (and sometimes a few peppered in the middle of their run as well) as well that cater to their particular playstyles. I ended up having so much fun that I played through it as all of them, and while all aren't equally fun, I had a blast doing it. The new characters just play SO differently that it really did feel like a great new challenge every time despite the levels largely being the same.

The big thing that shows off these characters best is the Heroes in Another Dimension mode, though. This is a special challenge mode that they added once all the guest stars had been put into the game, and in it you play through a series of challenges as each and every one of the guest stars. This is a lot of puzzle platforming as well as some new extra hard boss fights, and they're put together really well! There are 120 hearts to collect along the way hidden behind a bunch of puzzles and reflex tests that you'll do with the guest stars' unique abilities, and if you manage to get 100 of them, you'll get a special boss at the end and unlock the hidden final guest star! It's all around a pretty darn tough mode, especially those boss fights, but it's a really good time, and well worth checking out if you enjoyed your time through Star Allies the first time.

The last thing I played was The Ultimate Choice, which is this game's Arena mode. It has several levels of difficulty, and you don't get the percentage bonus for completing it until you've done it at the highest level of 8 (Soul Melter difficulty). This is a pretty damn hard mode to do, even with the ability to pick exactly who you have in your 4-person team from the very powerful guest stars (I found Marx to be the best and safest pick, generally), but I actually managed it! I never thought I'd be able to get this mode done and get my save file to 100% completion, so I was pretty proud of myself for finally doing it~. Upon beating it, you even get told a secret code to unlock a super SUPER hard Soul Melter EX difficulty mode, and it's the same difficulty code that unlocks the harder mode in the original Kirby's Dreamland, which I thought was super cute ^w^ (I didn't try that mode though. Normal Soul Melter was hard enough for me XP).

Verdict: Highly Recommended. Giving a recommendation for what's basically free content is a little weird, but it's well worth going back and trying if you enjoyed Star Allies back around when it came out and are feeling the pull to go back and try some more Kirby fun. The normal modes in the base game were already good, but the guest stars add a lot more fun into them, and Heroes in Another Dimension is another really nice addition to an already pretty big package. It all adds up to be a pretty darn impressive free bunch of stuff added to the game, and if you like Kirby, Star Allies is more worth picking up than ever before in my opinion~.