Feels like I liked this one more than a lot of people did, but it's still not as much as I'd hoped.

Shovel Knight Dig has a lot of systems with its procedurally generated levels, you have to adapt on the fly to a lot of shenanigans. In reality a lot of it is hoping the stars align and you get the right set of items (my saving grace was the "lose one max HP instead of dying" which sounds way less helpful than it is, it saved my life) and then you can win. There are small things you can do to increase your odds in the overworld, but it's not a lot, your bulk is going to be decided in the underground.

Despite all this it's not that hard most of the time. The most frustrating thing I'd say was in Scrap's level, mainly the book enemies that block your way down, and sometimes the BIG SAW that comes up if you're in an area for too long, but it goes off fairly quickly. The spritework's fantastic, and the music, while not as good as I was expecting out of Shovel Knight, was still nice.

Reviewed on Jan 07, 2024


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