In contrast to the first one, this game's depiction of [the issue at hand] is so clinical that I wonder if the writers actually talked to anyone with experience or if they went off of academic research alone. The writing, especially post-reveal, reads more like a PSA than human communication, and frankly some of the tricks they use to make the player read the story in order are getting old.
The worst I can say is that it feels like an obligatory "Let's do that again, but with a different revelation at the end" sequel. Which works for some kinds of games, but not this one.

Reviewed on Aug 22, 2019


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