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It's the video game equivalent of a bottle episode - two rooms, almost no other character models, they don't even show you the cat to avoid animating it - but the radio thing makes it work. It's pretty impressive how it can do a lot with so little.
Haven Springs doesn't exist. Yeah, I've seen photos of the place it's based on, it's kinda similar, but visual similarity only goes so far. It's a town "where everyone knows your name" to such an extreme that it has a dedicated social media app. Leisure activities include city-wide LARPs and going to the record store. It's a fantasy, I suspect a particularly generational fantasy, and it's taken for granted that you will love this place, because you, dear Life is Strange player, fall over for mountain aesthetics and alternative music, we know this. And, look, they're right. I'm not immune. I want to live here.
Also taken for granted: Typhon's motivations. We understand they are evil with little more setup than the words "corporation" and "mining." I finished episode 5 still trying to puzzle out if the grand conspiracy was actually worthwhile to any party involved, and at that point the game had long left me behind.
Those complaints aside, what kept me invested was the same thing that's kept me invested for the other 3 or 4 games. I liked spending time with Alex. And Duckie. And Steph and Ryan and the ice cream shop owners and that guy who lost his cat. Disappointing as the plot may be, the crew that guides you through it almost make it work. If anything I'm bummed we didn't get more time with the supporting cast. (The game runs short compared to the previous entries.) Charlotte seems like she has a lot going on, should I do another playthrough and see what happens if I choose other options for her?
I probably won't, because I'm too satisfied with the route and ending I got. I thought a lot of the decisions were fairly obvious, but the end-of-chapter stats screens tell me the masses were surprisingly split.
Part of me is worried what I'm actually describing is growing up. The other part of me is booking a flight to Colorado.
Like Homestar Runner? Great, play this. I'm never too enthused by how much they go back to Dangeresque especially in the post-regular-update era but I will devour any morsels the Chaps deign to throw at us.
The game consists mostly of Strong Bad looking at things and making quips. They're fine. It's the vocal performance that brings out that old H*R magic. Coach Z managed to make me bust out laughing delivering the line "What is it?" He put all the emphasis on the last word—"What is IT?"—and turned a line with zero narrative or mechanical value into a joke. That's the stuff.
Puzzles are straightforward and rarely puzzley. You'll spend way more time talking to pieces of paper than thinking about what to do with them. Even the score counter seems to be primarily measuring amount of dialogue found. I'm not sure I has what it takes to get 100%. I will though. Who knows when I'll see these dumb animal characters again.