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I played Don't Starve Together first but bought this after.

Don't Starve is honestly one of the most important games to me, artistically speaking anyway, because if affected how I draw things and how my art style looks.

It's also probably one of the best survival crafting games imo despite the genre bloating the indie game space and this mainly has to do with its presentation with how it's played, its aesthetic, its animations and the soundtrack. It's also full of loveable and charming characters (that sadly get flanderized in DST, mainly Wilson). DST might have more features and content but what this game has are about... 3 full expansions that feature new worlds to survive on and explore and being able to travel between the different DLC worlds through a machine you find in the world you spawn in.

Despite the game seemingly being abandoned by Klei Entertainment in favour for DST they recently came out with HUGE QoL updates to the game and its expansions that fixes a lot of the issues I had with it.

I think if you want a GOOD survival game, play this because it's great.

I got a PS5 for my birthday this year and so I bought the Demon's Souls remake right off the bat because I wanted to experience the first game in the Soulsborne franchise.

Uhhh what can I say? I think the game is pretty good and I liked seeing a lot of the origin points of the series, what carried over and what was left behind (thank god they dropped World Tendency), it's like playing the skeleton of Dark Souls, seeing where all the trends in the series comes from but that doesn't come without faults.

A lot of people have described this game has archaic and I can definitely understand where they're coming from, a lot of the mechanics are so vague and don't tell you exactly how they work that playing it for the first time can actually just be frustrating.

The world isn't like Dark Souls, it's more like worlds in a Mario game where you have a hub that goes to other worlds. Each of these worlds have a World Tendency which can Black, Neutral or White. World Tendency affects how things in each world work and what spawns in it.

Soul Tendency is also a thing but I don't know what that does, I think it locks some quests and affects your max HP in spirit form?? I don't know, this is an eldritch mechanic. Help.

There's also the Body system where you have a Human and Spirit form, when in Human form, you have full HP and if you die, your World Tendency is reduced, after dying you get turned into your Spirit form which halves your max HP and death doesn't affect your World Tendency. Sounds simple right? Except the game doesn't really do a good job of telling you that and a lot of important/good content is locked behind achieving a Pure White World Tendency which you can only achieve by beating every boss in the area without dying :) So if you want to get everything in the game you need to do every area with your HP halved which can be a pain in the ass depending on your Soul Tendency.

This game also just doesn't tell you when something irreversible is going to happen. I remember finding Yurt in the Tower of Latria and after playing the game and killing a bunch of bosses I come back to the The Nexus (the hub) and find out that he killed EVERY NPC THERE AND LOCKED ME OUT OF REATTUNING MY SPELLS AND GETTING NEW ONES (I picked a Wizard as my starting class). So this game is something you'll probably want the wiki open for a lot of the time.

The smithing system is also archaic as fuck because it requires so many different types of Demon Souls and smithing stones to upgrade your weapons with and you can only get so much during one playthrough, so if you want to use a weapon in a playthrough you'll have to commit to it because you're not getting a lot of upgrade materials for weapons. One of the upgrade materials, a Colourless Demon Soul you can only find a couple of these in each given playthrough unless you fuck yourself by plunging a world into Pitch Black World Tendency so a Primeval Demon spawns and you can harvest the drop from it. Some weapons need multiple of these to even fully upgrade.

The game is needlessly punishing especially whenever you want to do the online stuff, PvP is actively discouraged because it can affect your Tendency level and I hate that! because one of my favorite things to do in these games is partake in invasions. One of the bosses is literally made for that!

Either way, playing this game blind was probably the most authentic way I could get to experiencing the way people played Demon's Souls back in the day. It's an interesting little game.

Also I didn't mention it at all but I hate how much Bluepoint tarnished this game's artstyle and aesthetic with their version.

I think this is one of the weaker WarioWares in the series simply because of the severe lack of content there is. Now this being pretty much a direct sequel to Smooth Moves is cool and it's actually really fun when you get into it but there's hardly any singleplayer content in it. No treasures, no trinkets and not even unlockable art like the previous game.
The most you get to unlock is a dumb Pyoro minigame that actually hurts your hands after a while of playing because of the way you need to hold the Joycons.

I think WarioWare: Move It is a really fun game but being a game in a series that relies a lot on replayability, it requires a lot of phyiscal movements which can quickly lead to exhaustion and feeling like not playing anymore.

I assume a lot of the fun comes from playing the game with other people physically present because a good number of content seems to be locked behind the two-player modes so if you wanna play this, get a friend irl or something.