Normal is too easy, hard is bullshrimp, and the level design is hot ass. You also need to complete this DLC entirely for every single save file. Basically just full of good decisions.

Super interesting takes on the routes of Three Houses that don't end up going anywhere cause they don't want to imply that the lack of Byleth makes everything better. (It does)

Not only is it peak in Dynasty Warriors standards, it's also peak in regular standards too.

I hope Faron chokes and perishes for that horrid tadpole fetch quest.

For a story that focuses exclusively on Nobunaga and Mitsuhide, it's definitely worse than Nobunaga's story in SW4.

The music goes so hard. The game that came along with it is also really good.

They had lots of ideas on critiquing certain tropes for their story, but forgot to make a playable video game sadly.

The story is so intriguing, but the dungeon design is somehow worse than the ones from 1992.

When you knock down a commander they can randomly recover all of their HP, making the entire time you've been whaling on them a waste of time. The good thing, however, is that it can only get better from here.

Significantly better than the first one, but no one played it cause Yoko Taro didn't make it.

It runs so bad that I had to change the resolution to 480p to be playable. Ignoring that, the game still suffers from being a bad video game.

For some reason, the game starts you with the most vanilla combat you'll ever play, but once the game actually lets you create combos on your own, it's amazing.

Couldn't care less about the idol genre, but this greatest game ATLUS will ever make.