The game is a broken mess with Bethesda's bad game design. None of your actions have worldly consequences, and combat is so floaty its terrible. The world is not nearly as interesting either as people make it out to be.

Having never played this specific iteration of Metroid but having heard good things about it, I was absolutely blown away by just how all around perfect this game is. It was everything I liked from other Metroid games, yet despite it being such an early entry in the series it did everything so well. Loved this game

The Delicious Last Course is a great DLC that got me back into Cuphead yet again. Almost all of the bosses here are some of the best this team has put out yet in terms of charm and quality of animation, and most are incredibly difficult. My biggest criticism of this DLC is how they implement this difficulty. I love a good bullethell bossfight, but with some of these bosses the levels aren't as readable as I would like them to be. The complaint I'm voicing is NOT that its hard to dodge these bullets, the complaint is that its hard to see the bullets themselves. The last boss of this DLC is a particularly poignant example of what I am describing as your eyes struggle to read both the background and foreground at the same time. None of the fights in this DLC are ruined by this design, but when you inevitably lose to some of these bosses it leaves a more frustrating feeling than most of the base game fights. All in all I had a great time with the DLC, and if your a fan of Cuphead you should play this DLC.

Returnal is a game I never thought I would beat. It's first stage and boss are so brutal I feel most players will spend most of their total playtime stuck here. Once you start to master the game and beat the first boss, the rest of the game starts to come significantly easier. Because of this extreme difficulty curve its hard for me to try to convince people who have given up on it to try again. They will most likely fail, and fail, and fail until hours later when they finally get it. I can't in good conscious say to those people struggling here that they have to or should suffer through this in order to make it through to the end. But, if somehow you do claw your way out of the first stage like Selene fighting through this impossible loop, I think the game is absolutely special and I haven't been able to stop thinking about it since I beat it.

The art direction in this game is absolutely mesmerizing. Glowing flora and fauna in a dark rainy forest, a giant lifeless desert that hides a tall mountain among its rock formation and sandstorms, gigeresque city scapes that blend mechanical veins with stone, its all done fantastically well. I loved being in the ever-shifting world of Returnal, and I feel sad that the difficulty/pacing of the game had me spend so much more time in the forest rather than the later areas.

Gameplay is fast paced and addicting, and while it gets easier to overcome the more you play it, it never becomes easy. It demands your attention all the way through. The bullet hell attacks are done in cool shapes and styles and keep the pressure on always. The bosses, despite them being very few, were all absolutely fantastic in design and mechanics. After I beat this game, I wanted to play more. The story was also a very unexpected plus for me in the end.

I wont spoil the entire game's story here on a review, but while I was expecting much more concrete progression in the logical events of the story, I was instead given something more unexpected. The story is like the world, illogical and impossible to fully understand, but the focus of the story is much more interested in the emotions of the player and the character. Symbolism, allusion, and subtext are king when it comes to putting everything together. I haven't played a game that pulled off a story quite like this ever. It's very impressive with what they were able to tell with what little direct story telling they provide.

All in all I loved this game. I can't in good consciousness give it a perfect review because of the issues with difficulty and pacing I outlined in the first paragraphs, but I would have no problem recommending this game to anyone with a PS5.

-PS, the adaptive trigger alt fire is EASILY the best and most innovative feature I've seen with a controller ever and I'd love to see more of it.