An interesting concept for a puzzle-platformer game, where you have to go from point A to point B by creating gravitational attraction and propulsion areas.

The presentation is incredibly minimalistic, with incredibly basic graphics, not many animations, and what is pretty much a one sentence story. It felt a bit like a flash game at times due to that.

The first half is relatively easy, while the second half explicitly warns you it's much harder.
Checkpoints were placed rather well, allowing for multiple attempts of trying different things without losing much progress, but it was noticeable that the levels became much longer in the second half. This normally wouldn't be an issue, but if you decide to exit the game, you'll be sent back to the beginning of that level, rather than the last checkpoint, which was a shame. Not to mention there's no level select. The most annoying part however were the rather stiff controls.

Overall, it's an interesting idea which with improved controls and more work put into its presentation could've been a great game.
In its current state, it's one of those "it was ok, but could be much more" type of games.

Reviewed on Mar 09, 2024


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