Bio
The first game I ever played was Worms Armageddon. Some of my other early childhood games were Diablo II, Age of Empires II, Warcraft III, Vigilante 8, Spyro: Year of the Dragon, GTA: San Andreas, the Yu-Gi-Oh Power of Chaos series, Quake III Arena, and Heroes of Might and Magic III.

I largely exclude logging browser or mobile games, as most I've played either aren't on backloggd or are very short and would at least double my number of played games.

I'm slightly more inclined towards playing older games or those with lower system requirements due to never having the best gaming PC. :D

Discord: Powerforce

Ratings chart:
0.5 - Horrible. Only play out of Morbid curiosity.
1.0 - Bad. Don't play.
1.5 - Bad, but with a few redeeming qualities.
2.0 - Mediocre
2.5 - Average
3.0 - Decent
3.5 - Solid
4.0 - Great
4.5 - Just a notch below amazing.
5.0 - Amazing
Personal Ratings
1★
5★

Badges


Trend Setter

Gained 50+ followers

Treasured

Gained 750+ total review likes

Listed

Created 10+ public lists

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

Adored

Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

Pinged

Mentioned by another user

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

Loved

Gained 100+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Shreked

Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

Gamer

Played 250+ games

Roadtrip

Voted for at least 3 features on the roadmap

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas
Final Fantasy VIII
Final Fantasy VIII
Warcraft III: The Frozen Throne
Warcraft III: The Frozen Throne
Diablo II
Diablo II
Mount & Blade: Warband
Mount & Blade: Warband

395

Total Games Played

033

Played in 2024

002

Games Backloggd


Recently Played See More

A Short Hike
A Short Hike

Apr 21

Venba
Venba

Apr 21

Gorogoa
Gorogoa

Apr 20

Half-Life 2: Episode Two
Half-Life 2: Episode Two

Apr 06

Book of Demons
Book of Demons

Mar 30

Recently Reviewed See More

This game was interesting.
Imagine Diablo 1 but with a clicker/hack 'n slash hybrid battle system, a card system which is the equivalent of skills, and a more limited area you can move in during the levels themselves.

In practice, I felt like it both worked and didn't.
As a big plus, this games has some nice QoL features - it notifies you if you missed something, meaning you can 100% a run down to the most little of things, deciding the pace of exploration and that way dividing the game into as big or bite sized of pieces as you want, and a quick exit from a level if you've collected everything, thus saving a bit of time.

The card system though, I wasn't the biggest fan of. It's random what sort of cards you'll get and I felt like having a regular RPG skill system with the possibility of branching paths would have worked better. Having to constantly go back up after finishing a level to identify a card just to end up with many extra copies that couldn't be used was annoying.

The enemy variety noticeably dries up around the half way point, making the game, even if you can still romp through it, a bit of a slog.
The last stretch of the game is also kinda weird. Levels become far smaller and more linear, enemies are numerous, and you can't escape and dodge them as much as before, making you also rely a lot more often on health potions. The sudden difficulty spikes becomes overwhelming, for lack of a better word.

An overall decent game with some interesting ideas and nice QoL features, but the lack of enemy variety in the second half and the card system brought it down in my eyes.

Incredibly short and okay at best. The story ends at the moment where it seemed to start building up towards something interesting.

While the game is derivative in its design and played it incredibly safe by opting to not introduce anything new in terms of enemies or weapons, the atmosphere in places felt better than the base game. Having more environments where it was darker and you had to have the flashlight always on felt like a nice change, at least in my opinion.

You don't get the crowbar until you're pretty close to the end of the game, and combined with the limited ammo you get in most chapters, it was pretty noticeable the devs wanted you to over rely on the gravity gun.

Half-Life 2 is both different and familiar. It largely retains what made the first game special - the silent protagonist, the lack of cutscenes (with minor exceptions), the set pieces, the physics-based puzzles, and environmental storytelling.

The game's atmosphere and sound design isn't as "scary" (so to say) in comparison to the first game, but the Earth you find itself in is pretty dystopic and depressing. Seeing the whole game only through Gordon's eyes leaves a lot open to interpretation and while I'm normally not the biggest fan of such things, the antagonist of the story - The Combine, feels better left mysterious.

The level design has its ups and downs, but I felt like it was mostly pretty good.
One of the most atmospheric chapters (we don't go to Ravenholm) felt a little confusing to navigate at times, but was pretty fun overall.
The vehicle controls are janky and while those levels (Highway 17, Water Hazard, etc.) are amongst the longest in the game, they work well enough (most of the time) to be surprisingly pretty fun.
A low point of the levels were the fights with the Combine Gunships and Striders, but luckily, those encounters were only a few.
Luckily though, there were no Xen or On a Rail-like levels.

The physics based engine was admittedly pretty rudimentary, but Valve made the best of it through the puzzles.

The gunplay is sometimes said to be the weakest point of the game, but I didn't have too many problems with it.
Yeah, a lot of enemies don't give much of a reaction when hit and the sound of the weapons themselves feels uneven, while some other have a low ammo capacity. But that also encouraged me to try and switch weapons and use the entire arsenal far more often.

Overall, it has its flaws, but I came out of this game pretty satisfied with how it turned out.