Bio
The first game I ever played was Worms Armageddon. Some of my other early childhood games were Diablo II, Age of Empires II, Warcraft III, Vigilante 8, Spyro: Year of the Dragon, GTA: San Andreas, the Yu-Gi-Oh Power of Chaos series, Quake III Arena, and Heroes of Might and Magic III.

I largely exclude logging browser or mobile games, as most I've played either aren't on backloggd or are very short and would at least double my number of played games.

I'm slightly more inclined towards playing older games or those with lower system requirements due to never having the best gaming PC. :D

Discord: Powerforce

Ratings chart:
0.5 - Horrible. Only play out of Morbid curiosity.
1.0 - Bad. Don't play.
1.5 - Bad, but with a few redeeming qualities.
2.0 - Mediocre
2.5 - Average
3.0 - Decent
3.5 - Solid
4.0 - Great
4.5 - Just a notch below amazing.
5.0 - Amazing
Personal Ratings
1★
5★

Badges


Replay '14

Participated in the 2014 Replay Event

Trend Setter

Gained 50+ followers

Treasured

Gained 750+ total review likes

Listed

Created 10+ public lists

Gone Gold

Received 5+ likes on a review while featured on the front page

GOTY '23

Participated in the 2023 Game of the Year Event

Adored

Gained 300+ total review likes

Well Written

Gained 10+ likes on a single review

Pinged

Mentioned by another user

Popular

Gained 15+ followers

Donor

Liked 50+ reviews / lists

Loved

Gained 100+ total review likes

2 Years of Service

Being part of the Backloggd community for 2 years

Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

Shreked

Found the secret ogre page

GOTY '22

Participated in the 2022 Game of the Year Event

Gamer

Played 250+ games

Roadtrip

Voted for at least 3 features on the roadmap

On Schedule

Journaled games once a day for a week straight

N00b

Played 100+ games

Favorite Games

Grand Theft Auto: San Andreas
Grand Theft Auto: San Andreas
Final Fantasy VIII
Final Fantasy VIII
Warcraft III: The Frozen Throne
Warcraft III: The Frozen Throne
Diablo II
Diablo II
Mount & Blade: Warband
Mount & Blade: Warband

403

Total Games Played

038

Played in 2024

002

Games Backloggd


Recently Played See More

Doom Eternal
Doom Eternal

Jul 11

Yu-Gi-Oh! 5D's Tag Force 4
Yu-Gi-Oh! 5D's Tag Force 4

Jul 04

Yu-Gi-Oh! GX Tag Force 2
Yu-Gi-Oh! GX Tag Force 2

Jul 02

Yu-Gi-Oh! 5D's Wheelie Breakers
Yu-Gi-Oh! 5D's Wheelie Breakers

May 30

Godzilla: Monster of Monsters
Godzilla: Monster of Monsters

May 30

Recently Reviewed See More

I was looking forward to playing this one due to the bizarre concept. Card games on motorcycles is... a very interesting idea and this was a very interesting game overall.

Imagine Mario Kart with awkward controls and a card game system in it, but the game had an incredibly limited budget and had to be made incredibly quickly, and you have this game.

Your deck must have a minimum of 15 cards (but could have more) and naturally the card effects wildly vary. You could also summon a monster and attack with it.
However, with the way the game is designed, it's best to make yourself a deck that slows down your opponent and speeds you up. The only monster that should be running is Sonic Chick. It basically nullifies all damage you take, an invaluable effect that lets you circumvent so many headaches, making it the MVP of this game.

The controls are awkward and it does not help that this game felt like it was designed to heavily punish you for playing it how you'd naturally think it should be played. The opponent can catch up to you incredibly easily if you are ahead, so it's discouraged to be ahead. Why should you then make a deck to slow your opponent down and speed you up? Well, that final nudge comes in handy at the end of a race. Activate all your cards, gain a large surge of speed, and speed through to the finish line. You'll be hitting a lot of walls and generally having a lot of difficulty maneuvering during the race, but that hardly matters if you keep those cards towards the end.

A very bizarre game, which has to be experienced to be completely understood. It's not good, but it's intriguingly gripping, in its own way.

It's not often that an old Creepypasta I recently decided to read once again intrigued me enough to play the game it was inspired by.

Overall, this game felt kinda shallow.
Levels and enemies got incredibly repetitive before you even left the first planet. On most levels it's incredibly difficult to dodge anything. It felt like your goal in those instances is to get from point A to point B as quickly as possible, rather than enjoy what you're playing, which was a shame.
Playing as Godzilla is ok, and the combat is functional, but it doesn't keep you engaged. Playing as Mothra, on the other hand, was dreadful, especially with the clunky controls.

The boss battles are good, but don't feel like they pay off the incredible monotony you have to go through to reach them.
Another positive of the game is the sprites, which felt good to look at.

Overall, good graphics and nice bosses, but the level design, combat, and controls leave much to be desired.

This game was interesting.
Imagine Diablo 1 but with a clicker/hack 'n slash hybrid battle system, a card system which is the equivalent of skills, and a more limited area you can move in during the levels themselves.

In practice, I felt like it both worked and didn't.
As a big plus, this games has some nice QoL features - it notifies you if you missed something, meaning you can 100% a run down to the most little of things, deciding the pace of exploration and that way dividing the game into as big or bite sized of pieces as you want, and a quick exit from a level if you've collected everything, thus saving a bit of time.

The card system though, I wasn't the biggest fan of. It's random what sort of cards you'll get and I felt like having a regular RPG skill system with the possibility of branching paths would have worked better. Having to constantly go back up after finishing a level to identify a card just to end up with many extra copies that couldn't be used was annoying.

The enemy variety noticeably dries up around the half way point, making the game, even if you can still romp through it, a bit of a slog.
The last stretch of the game is also kinda weird. Levels become far smaller and more linear, enemies are numerous, and you can't escape and dodge them as much as before, making you also rely a lot more often on health potions. The sudden difficulty spikes becomes overwhelming, for lack of a better word.

An overall decent game with some interesting ideas and nice QoL features, but the lack of enemy variety in the second half and the card system brought it down in my eyes.