Lunacid has a lot of things going for it, but I still have a feeling that it underdelivers, mainly because of the limited resources. It has a great atmosphere and a fantastic ambiance, but the design in some places is completely lacking or unoriginal. Nonetheless, many areas are still charming. This game is all about exploring, and, for me, it is both its strength and weakness. The exploring is really fun and the game has tons of secrets that you can discover, with or without the help of the internet. On the other hand, a lot of exploration comes down to you finding a healing item or some other potion, and doesn't feel rewarding at all, but only lessens the incentive of exploring the areas more thoroughly. The best part of combat is spells. However, even here, spells work the best not during the combat itself, but during the exploration, when a big share of the spells is directly applicable to the environment and with which you can discover already mentioned secrets. My favorite spell in this regard is "Coffin", simply because of how badly it functions in the game and how absurdly high the number of coffins can get when you finally reach the place you need to get to. As for the combat itself, I mean, it's there, but it does not bring any depth to the gameplay.
The plot of this game is pretty simple, but still compelling, mainly because of the cool environment. The lore, however, feels rather amateur and is sabotaged by some of its aspects like the Egypt-themed area which seems extremely out of place and kinda boring, and the game's size - a lot of areas are too short and seem too insignificant.
Overall, still an enjoyable experience, and a feeling that Lunacid had much more potential, had it had a bit more substance to it.
Grade: 6.2/10

Reviewed on Feb 24, 2024


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