final fantasy on a new console.
this opened up so many possibilities and wait this just feels exactly like the famicom games???

so yeah this looks and sounds bad, but what the team improved on is both the story presentation and combat.
both of which also hampered my personal enjoyment with this adventure.
no longer are you improving and training your personalised party of heroes, but instead you follow the steps of a real written character with their own goals, and a bunch of side characters who'll regularly leave and join the party as they desire, always effectively resetting the progress you have made with them.
since the main character is the only constant, going out of your way to grind feels like a waste of time and not the least bit satisfying, even if the devs still expect it from you (but definitely not as much as in the famicom trilogy)
in the first half, your "lent" party members do a good job of carrying your likely underleveled hero, but that will end, when you least expect it.
secondly the improved combat. this one introduces the ATB System, which means: no more turns, we battle in """"real-time"""" up in this bitch.
i wish this system had better feedback for how and when battle time continues and how it affects the battle. instead, the team decided there have to be five seperate signs, that one character is ready to act. the character flashes, beeps, takes a step forward and their name lights up in yellow, in case you haven't noticed the action window popping up. lol.
well, much worse is the introduction (?(im not sure if the previous games had this already but either way it works differently here)) of counter attacks.
some enemies have specific, consistent attacks, they will always do directly after having been hit in a certain way, be it black magic, a physical attack, etc.
this, is important. this, is also not communicated to the player. a counter attack looks like any other attack, so the chance you'll realise this is pretty slim. (this time around, this was the thing that made me use a guide (i feel miserable))
me and i assume most players will default to doing as much damage as quickly as possible which is a death sentence with pretty much all of the late game bosses.
a shame, since actually using the neccessary tactics is really fun.

aside from those aspects, i wouldnt call it too special but at least its not the most egregious experience.

Reviewed on May 24, 2023


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