Quadoverflow
1983
1984
1985
1984
1987
1985
1984
Underrated piece of tech, where Masahiro Sakurai got his start and where a lot of Japanese children learned to program. Included is a helpful book that teaches you core programming concepts and the overall syntax, the interpreter itself is a larger program and very interactive with the end user, it's a shame it cannot save much however. Later Game Basic for the Saturn would improve on this concept. The syntax and commands would go onto inspire the original HSP.
1985
1983
1982
1985
1985
President Mauno Koivisto's son-in-law was friends with the guy who imported the NES to Finland. He introduced the system to Mauno who became an avid gamer. Ice Climber was his favorite game and according to one anecdote he would always challenge politicians he had invited over to a match and then mock them when they lost by repeatedly asking "can't you handle it?"
1983
1983
"The most fun you’ll have with economics."
To say this game was ahead of it's time is a massive understatement, too bad it was never really in the spotlight, though there were much more genre defining and hardware pushing games coming out, this game is none of those things, it is innovative and genius.
M.U.L.E. is a legendary strategy game and would be a nightmare to play on a tabletop.
You and a group of colonists (which are either player controlled or bots) land on a planet with the intent to make bank.
To get labor done however you need to use the Multiple Use Labor Elements (or M.U.L.E.s). However they're not the most loyal of subjects and will probably cause you lots of pain!
On top of that you're not playing checkers here, you're playing chess, turns really matter here, if you don't get everything you want done in a turn you can basically kiss your sorry ass goodbye at times, it is sometimes impossible to recover from early screwups. But when you do, it is so rewarding.
This game takes what makes board games good and what makes computer games great and allows you to experience a game that really only would work here.
It's a shame we didn't get the Amiga and Mega Drive versions.
Seeing as M.U.L.E. works best with real people here's a couple ways to play the game...
- https://puzzud.itch.io/mule-online - Most active one, though calling it "active" is a stretch.
- https://www.planetmule.com/ - One everyone played before M.U.L.E. Online - Very Controversial
Promising:
- https://store.steampowered.com/app/438210/MULE_Returns/ - Still waiting on this
To say this game was ahead of it's time is a massive understatement, too bad it was never really in the spotlight, though there were much more genre defining and hardware pushing games coming out, this game is none of those things, it is innovative and genius.
M.U.L.E. is a legendary strategy game and would be a nightmare to play on a tabletop.
You and a group of colonists (which are either player controlled or bots) land on a planet with the intent to make bank.
To get labor done however you need to use the Multiple Use Labor Elements (or M.U.L.E.s). However they're not the most loyal of subjects and will probably cause you lots of pain!
On top of that you're not playing checkers here, you're playing chess, turns really matter here, if you don't get everything you want done in a turn you can basically kiss your sorry ass goodbye at times, it is sometimes impossible to recover from early screwups. But when you do, it is so rewarding.
This game takes what makes board games good and what makes computer games great and allows you to experience a game that really only would work here.
It's a shame we didn't get the Amiga and Mega Drive versions.
Seeing as M.U.L.E. works best with real people here's a couple ways to play the game...
- https://puzzud.itch.io/mule-online - Most active one, though calling it "active" is a stretch.
- https://www.planetmule.com/ - One everyone played before M.U.L.E. Online - Very Controversial
Promising:
- https://store.steampowered.com/app/438210/MULE_Returns/ - Still waiting on this
1985