A great, but short, first person puzzler that introduces some amazing mechanics that I haven't seen used in a game before! If it only had a good story to go along with them.

Admittedly, I'm a sucker for these first person puzzle games. Portal, QUBE and others are just games that I love jumping into and solving. While Superliminal is one of these games, it's also one of the more difficult one.

If you're not into puzzle games, this one will not change your mind and in fact, it will probably make you dislike them even more because some of these puzzles are very challenging. There were maybe 3 of them that I actually had to look up.

The main gimmick is the ability to change the size and perspective of the things you grab. Is there a button on the other side of a tall wall? Pick up a block, move backwards and drop it over on to the button. Have a door you can't reach? Can't reach a platform? Grab a cheese wedge to make a ramp up to it. Have a doorway that is too small? Resize it bigger. There are a lot of other interesting things they do with it too, but you'll have to play to see them. And this gimmick kept me glued to see what I would do next.

The game is very short though, it only took me a few hours to finish and that was mostly because I was stuck on certain puzzles. The game contains an achievement to finish it in 35 minutes, so that tells you everything you really need to know.

Also, there isn't much story here. You're in a testing facility listening to audio logs from some doctor talking about the research they're doing. I found these really uninteresting from the get go though because they feel very tacked in. The game feels like it was built first and they added in the logs later so there was some substance. Honestly, they probably could've just let it be ambiguous and it might've been more effective? I'm not sure.

On a separate note, the extra collectibles you can get through the journey will have you scratching your head even more than the puzzles themselves, as some of them are so well hidden, I wonder how even the guide writers found them in the first place! This adds a bit of replay value to the game, which is nice, but ultimately this is just padding for achievements as the collectibles don't really offer much else.

A fun but short game with interesting gimmicks and cool perspective tricks! I really enjoyed it, despite the lack of any kind of real story.

Reviewed on Feb 01, 2024


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