11 reviews liked by Quink


The worst thing about this game is the save file management (you better never delete the game or lose your phone), apart from that this is probably the best gacha game I have ever played... because the game uses a fixed seed which you can use to predict your rolls. Even if you don't cheat the gacha, the gameplay is pretty fun. The game is offline single-player which is rare to see on mobile.

Nox

2000

The single player was gorgeous and engaging, the gameplay was smooth and fun, the music was wonderful. I love this game. But what people may not remember is the thriving multiplayer community. I've played more online hours of this game then any other to this day.

I love this game. It moves at a monumentally slow pace and very few people will have the patience for it. But give it time and it will just keep delighting and surprising you for literally months. It's the perfect thing to have open in the background while working.

awesome game if you are transgender or may be transgender in the future

this is the most sterilized animal crossing entry to date, complete with a half-baked crafting system, less music, and less character dialogue. feels like it lost the plot, if that makes sense, from the original vision of the games. it's "okay". but just play literally any other AC game.

world's first horror game that isn't actually a horror game. i liked the lesbians

Disrespectful, time wasting, doesnt value your life, autism kicked in, probably the quickest 100 hours i have gotten in a game, i didnt do much, but it was fun, now i cant even pick it up, good experience overall

Wild to think that there are already Rift Wizard-likes out there, much less one this good; also borrows heavily from DCSS with the race-class-god character creation, from ToME4 with the insane skill trees, and possibly from... Path of Exile, with how these character perks and skills can combine with a variety of build enabling items (and most of the items in Path of Achra are potentially build enabling to some extent) to the point where if you're not deleting the screen by the end of the game you probably screwed up at some point. It does, after all, advertise itself as a "broken build sandbox", which at first makes it sound like it's some super easy power fantasy - and early runs might even give that impression - but you're really going to need to figure out how to put together and pilot these broken builds to survive the higher cycles (optional difficulty increases after each victory, with monsters getting higher stats and the player gaining more levels).

This game had no business being as good as it was fun for being a budget title (some would even call this shovelware).

The game takes advantage of the Wii remote gyroscope sensors and makes great use of them providing physic based levels filled with puzzles, traps, switches, etc. You use the wiimote to tilt the controller and move the mercury blob around the levels which become harder as you progress and require more and more precision. New gameplay features such as changing colors to perform different actions are unlocked as you progress through the levels, therefore adding more variety and replay value.

For the price of admission back in the day, this was definitely what some people would call a 'hidden gem' and worth adding to any Wii collection due to the easy pick-up and play nature of the game (but hard to master later on).

A game with serious Cuphead-syndrome, i.e, visuals that are so fun to look at and good they make you forget you are playing a video game, causing repeated deaths. Otherwise though, this is a fun little shmup, the soundtrack slaps, too.

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