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Please remake this and put it on PC.

The addition of Co-op with goofy bullshit to MGS made for one of my best gaming experiences ever. There's two-player co-op for the entire campaign, with four players for bosses.

Friendly fire is a default thing, so you can tranq your buddies.

Also, the story is good but this was my first MGS game so damn I was confused.

I'm a sucker for good rhythm games, and this one fits the mold. Rhythm Strategy War thing with RPG mechanics for your little fellas. Good music, cool builds, weird minigames, and a multiplayer thing I never really got to do because I was the only kid in a fifty mile radius with a goddamned Playstation Portable.

I also played the demo for approximately more than eighty hours.

Very delicious roguelike game with one of the best resource management systems I've seen. You get two types of "damage," one that heals you and hurts the enemy, and vice versa. But, you get bonus actions for dropping below thresholds of health.

Your actions are your dice, but this diminishes the abstraction distance between roguelike and the gambling of your time with which is inherent to the genre. You can fuck around with the sides of each die or get pre-made ones here and there. Aesthetics are very blue. Music is sort of FF Tactics.

Good stuff, but you might get your cock stapled to your forehead by god as punishment for your hubris sometimes.