Log Status

Completed

Playing

Backlog

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Rating

Time Played

63h 0m

Days in Journal

1 day

Last played

May 26, 2024

Platforms Played

DISPLAY


I have never experienced Heroes of Might and Magic. This is important because Songs of Conquest is talked about extremely often in the context of that series. The game by Lavapotion studio is a spiritual heir and a love letter. However, I won't write about it from this side. I was attracted by the gameplay despite the fact that these are not areas I usually go into. Yet this tactical turn-based game made me sit through quite a few hours and I fell in love with it. First of all, it is a lovely production. The setting makes the time spent with it much better. Everything sounds and looks wonderful. On the other hand, the gameplay is really well thought out, while understanding it is not difficult. It may require some time, but I felt encouraged to make better use of the mechanics offered to me. Moving forward, there's plenty of content. With custom map creation, community creation, random missions and four campaigns, many hours can be spent with Songs of Conquest. Only the latter element leaves a bit to be desired for me. Just as all four factions are interesting thanks to the differences between them, and the campaigns themselves use an interestingly non-chronological narrative, the overall plot fails to impress. The dialogues are simplistic and the characters are not memorable. On top of that, artificially increasing the difficulty even at the lowest level is a exaggeration. Ultimately, these missions are best used to familiarize the player with the factions. And, of course, they have great songs at the end. All in all, it's a work of love as well as passion, although it's unpolished in several places. I'm a bit curious about what the future might yet bring, but it's already a production worth checking out.