December, 2021

04

-

0h 30m

Finished

It is done. Could not get around to play it for a while but at long last it is done. All that was left was a boss fight that might feel it overstays its welcome if you come at it having just completed the previous level.

Highlights of the final fight: The moment leading up to it which was a brief stealth mission that was better than the rest. And the interlude during the boss fight, which offered a nice gameplay intermission. I shall post a more thorough review after I've let the game settle in mind just a bit longer. Perhaps as soon as tomorrow.

-

Finished

November, 2021

27

-

3h 30m

Not much to say today. There is but one more area to complete now, the final boss area. I don't know if it will be a level or just a straight fight.

I have decided that the times when you lose access to your eagle companion, who provides you with more aerial mobility, are decidedly not fun. Neither are the impromptu stealth encounters with bosses. Just feels like a waste of time.

I don't want to leave this entry casting a negative light on my experience however, which was still overall fairly fun. This last boss fight was the most fun, even if it didn't do anything different than the others. Perhaps that is the reason. With the other boss fights, there was phase which always felt like a chore, but this one felt more streamlined.

I should finish the game in my next session, possibly tomorrow. Then I shall give the game an overall assessment.

-

25

-

3h 0m

At the beginning of the session, I began by exploring the mountains that surround the area. Found the edge of the map and there was something a bit... disheartening about it? I really thought it would let me climb to the very peak of that mountain after last session. Then had a strange interaction with the boss. I haven't explained this part, but while you're running around finding those boss key goobers, there is a storm which if you touch it, you encounter the boss. You do not fight the boss, instead you lose your eagle friend and need to retrieve your feathered fried to end the encounter. Perhaps it was because I was at the edge of the map, but as soon as the storm touched me and the boss encounter occurred, my eagle friend was promptly lost then returned to me and the boss vanished. Just as well, I do not like those boss encounters. I guess that's the point though.

I was again more efficient with finding the keys this time. I think it is because I have gotten use to the puzzle formulas and I don't just wander around anymore. The thing is, none of this is necessary. You can just as well only go after the minimum amount of goobers and doing that will not require you to be so meticulous, so obsessive. Still I carry on in finding everything in each area.

I am nearing the end now it looks like. The final boss showed up and kindly reminded me that he will triumph cause evil rules, good drools and there are 5 total big bois I gotta slay. I've done 3 now.

The boss fights are getting more and more challenging, though it looks like you can't quiet die... from anything? This has an effect on how the difficulty of the game feels. The bosses are not exactly cake, but calling them difficult in a game where you can't really die feels like a paradox, no?

My feelings on the game are beginning to settle and though I cannot sufficiently surmise them at the moment, I expect I will have an overall positive opinion on the game once I am finished with it.

-

24

-

3h 0m

Had more fun this session than the last. I was able to complete the next area and collect all the keys. I forget what the game calls these goobers so I shall continue referring to them as keys.

I do not know if it was the layout of this area or something about the way I went about exploring, but finding everything came much easier.

The beginning was a bit rough , as I spent about 30 minutes trying to find a key in what I thought was a very esoteric puzzle. After I gave up on it, it turned out that the particular section in question was actually the setting for the area's boss fight and what I thought was a series of odd puzzle mechanics were actually boss fight mechanics missing their crucial context. What a waste of time that turned out to be.

Beyond that, navigating the level and collecting the rest of the keys went without a hitch. The highlight moments were exploring a high-rise temple with a cavern that fed deep into a mountain and a fortress that stood at the very tippy-top of said mountain. Both times made me feel like I actually discovered something abandoned and arcane. Something I think the game should lean more towards.

The numerous ghosts and tablets that feed you exposition don't do it for me, I have decided. There just isn't anything in them that adds depth or complexity to the premise that is not already laid out to you in the first 5 minutes of the game. At this point, I just keep clicking on these things to gain achievements.

I was pleasantly surprised if a bit frustrated by the boss fight. The formula was changed up a bit and I'm actually looking forward to the next one. My only gripe with this one is that during one of its phases, it wasn't clear to me how to avoid its attacks. It was clear that some areas would provide me with cover against the boss' fire breath, but those areas were hard to spot in the visual noise of the fire.

All in all though, had a good time. I am looking forward to the next area.

-

22

-

3h 0m

Frustration has already begun. Did not even enter the second level as I thought I would. Decided I would finish collecting the remaining keys that were around in the first level I just beat since it was clear that there was some sort of reward at the end.

I thought it would be a straight-forward task as areas of interest which you have not cleared are highlighted on the overworld with the use of a special ability. Problem is, there is no map. Areas become highlighted IN THE WORLD, where their light is very easily and deliberately obscured by trees, foliage, cliffs, hills, difference in elevations, etc. Getting up on the highest perch you can find and then scouting the area for glowing red lights seems to be the intuitive prerogative, but very quickly I found that I had exhausted everything in the level. Or so I thought. After finding one un-explored area, its red glow barely peeking out of a cluster of far-away trees, it became clear that I would have to comb through the whole level and painstakingly check every nook and cranny to find everything.

For the next level, I plan to take a much less "Pathless" route for collecting the required boss keys and instead explore the level in a much more methodical fashion. If this proves too cumbersome, I will abandon my completionist efforts.

Is it worth it? Well collecting every key in the first level yielded a new passive ability which might prove to be a useful quality of life buff. But that remains to be seen. I stopped playing the second I got the buff.

Did I have fun today? Well I think so. Moving around is still fun, but I wonder if it might lose its appeal as I scour those vast areas of forests and hills to find a small section of ruins to solve a formulaic puzzle and find one key out of nine.

I am tired now. I am going to bed.

-

21

-

1h 48m

Its got shmovement. Played it with mouse + keyboard cause I thought it would involve aiming, but it doesn't so might switch to controller.

Finished tutorial + first boss. Had trouble accessing the first level because the game didn't really explain how to get there. Might have been my fault, but the game had not yet introduced me to the mechanic with which to get there. I had to just intuit it. I think it will come to most people somewhat easily, but others I think will probably also waste a lot of time running in circles like I did.

Had a fair amount of fun. Hope to beat a level with each session. They don't seem too long or too difficult so far. Curious to see if every boss fight follows the same formula.

-