At the beginning of the session, I began by exploring the mountains that surround the area. Found the edge of the map and there was something a bit... disheartening about it? I really thought it would let me climb to the very peak of that mountain after last session. Then had a strange interaction with the boss. I haven't explained this part, but while you're running around finding those boss key goobers, there is a storm which if you touch it, you encounter the boss. You do not fight the boss, instead you lose your eagle friend and need to retrieve your feathered fried to end the encounter. Perhaps it was because I was at the edge of the map, but as soon as the storm touched me and the boss encounter occurred, my eagle friend was promptly lost then returned to me and the boss vanished. Just as well, I do not like those boss encounters. I guess that's the point though.
I was again more efficient with finding the keys this time. I think it is because I have gotten use to the puzzle formulas and I don't just wander around anymore. The thing is, none of this is necessary. You can just as well only go after the minimum amount of goobers and doing that will not require you to be so meticulous, so obsessive. Still I carry on in finding everything in each area.
I am nearing the end now it looks like. The final boss showed up and kindly reminded me that he will triumph cause evil rules, good drools and there are 5 total big bois I gotta slay. I've done 3 now.
The boss fights are getting more and more challenging, though it looks like you can't quiet die... from anything? This has an effect on how the difficulty of the game feels. The bosses are not exactly cake, but calling them difficult in a game where you can't really die feels like a paradox, no?
My feelings on the game are beginning to settle and though I cannot sufficiently surmise them at the moment, I expect I will have an overall positive opinion on the game once I am finished with it.