This could have been a good game if it wasn't for the fact that it has 80% of the crap western devs put on modern games nowadays:
>Let's put "secrets" on the game, then reveal all secrets in the map, so player don't has to think, cause player are idiots...
>Oh, a new enemy appears! then let's put a fking ad that spoil the weakness of that enemy, so player don't need to find out playing the game, cause player are idiots...
>Let's put beacon all the time to the place you must go, so players don't need to explore, cause player are idiots...
>Oh, you died, I'm so sorry, take this overpowered armor the make you invincible, so you don't have to learn the boss, cause, you know, player are idiots...
>And that idiotic difficulty selection setting that let you change it on the mid of the campaign... What's the fcking point of have a difficulty selection then??

Also, there is a big problem on core gameplay in this game, they somehow manage to ruin what feels so good on Doom 2016. The pace is awful, it's like they want you to be technical, making every demon require specific weapon-mod-weakpoint combination, but also throws at you a horde of 20 demons on a close space with infinite respawn... And that doesn't combine well with the ammo mechanic of this game. Doom 2016 manage this a lot simpler, better IMO.

It has some good things tho:
>Music is good, but not as good as Doom 2016.
>The dash is a good addition
>The last maps, Nekravol and Urdak looks really good.
>The way they try to present the Slayer as a badass is appreciated in these days where most characters are mostly pathetic or lame.

Overall I'm disappointed, I was expecting a total improvement in every aspect from last Doom, but it actually end up being worse than 2016 IMO.

Reviewed on Mar 06, 2022


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