An inferior Most Wanted with a shorter, messier career mode and a story that takes itself too seriously. The crewmate mechanic is half baked and unreliable, and progression is not very well though out. It’s still Most Wanted’s guts in a different skin though, so I think it’s fine, but I don’t get the appeal, especially over Most Wanted.

Better than Carbon, if only a little. The story’s hilarious though (why do YouTubers say it’s good? Did they actually finish it or nah)

This game has absolutely no respect for your time. It’s garbage. Stay well away.

If I had a PSP as a kid I would have loved this. I don’t care much for its weird progression and it’s a little nauseating with the camera shake, but this was definitive proof that a console experience could be had on a portable system.

I love everything about this except, funnily enough, the racing itself. The career mode’s great and it makes you really form a relationship with your cars, it’s got a great soundtrack that sounds like it was made specifically for it, and the vibes are immaculate - but the physics and handling are stiff as a board. It plays like an alien’s attempt at Gran Turismo.

With a story that amounts to little more than “hey I’m Maggie Q. Go do this” and extremely unsatisfying gameplay, this one’s a solid miss. Only gets a star because the soundtrack (Pendulum, From First to Last) slaps

I can’t figure out the handling it’s so bad lmao

Ogh the artstyle is so cool! The soundtrack slaps! The car roster is unique!! Why does the racing suck ass tho!!!!! HOW DO YOU DRIFT I DONT GET IT

This might be tied for my favourite alongside Most Wanted ‘05. I didn’t expect playing as a cop to be as fun as regular racing, but DAMN

Super underrated NFS game. The short campaign means they could go all out with the setpieces, from an avalanche to escaping Ohio - it’s super exciting. It’s also not really /that/ short - yeah you can beat the story in 3-4 hours, but the challenge series doubles that at least and puts it on par with stuff like the original Underground, so yeah, never really understood that complaint.
Really, it’s mostly held back by tech limitations - loading times are way too long and resetting to a checkpoint sometimes takes 15 seconds, so I really like The Run, but I probably won’t play it again.

I’m salty at this one because the “win every race” achievement just means “win at every unique route once” which brings the event count down from around 200 to 60. Super lame lmao

BUT this one’s a little overhated. Racing here is exhilarating and the open world is surprisingly thoughtful, but it’s brought down by a lacklustre car selection (and the DLC always being present on the map, even if you don’t own it, feels scummy).

My first experience with Rivals was joining a lobby and being griefed by a player cop with a way better car than me. When I switched to a cop myself, I was still rammed off the road and denied progress.

I uninstalled it soon after.

Oh, this one’s awful. Crummy story aside, the driving physics here are some of the worst in the series, let alone racing games in general. It’s undeniably pretty and the customisation is great, but why would I care if the racing itself sucks?

I don’t mind this one at all, actually. It’s kinda short and the upgrade system is really silly but it’s basically a smaller, more focused Forza Horizon with a more arcadey handling model and for what it’s worth, I had a great time with it.

It’s fine. I didn’t really care for the day/night thing though. Makes progression feel weird and frustrating especially when cops feel virtually indestructible and kinda cheap