Don't repeat my mistakes: Umurangi Generation is a "10 minute timed photography session" (per level) with environment storytelling about living in the apocalypse as a civillian.

While the environment storytelling isn't obscure nor yelled into your face, it talks about something that a lot of us have normalized and unless you're quite into politics, it is possible that you will miss what the games try to talk about.

With a game full of details and almost no dialogue, you will want to explore everything but the time mechanics will advice you to go against it and try to complete the level as fast as possible and while it's cool to think the timer is there because it's not like you're in a safe place in every location, I feel like it's a mechanic that clashes a lot with it's core design.

The way you beat levels is by doing certain objectives like finding an angle where you can see 8 boomboxes and take a picture, 100 candles, etc. The only challenge aside of the angle, is that a "blue bottle" shouldn't be in the picture. Why? The game says "You'll know why as you play" but.. I didn't, I never did. I had to ask a friend what the blue bottles were when I finished the game
Basically, they're a "Portuguese man o' war", an animal that in this game is as infamous as a cockroach due to spoilers, but to me it wasn't really easy to piece specially because I had a graphical glitch (which I believe happens with AMD cards) and these looked like a 2d stain of blue paint. The first time they're introduced it's in a level with lots of graffiti and paint cans so I was incredibly confused on why I kept being penalized.

The game truly shines in it's DLC; Macro.
Macro shows where it all began. It's a prequel from the main game that starts just before the first level and slowly climbs up into what made them take pics in the first place which is something I really love.

Despite being poorly executed, it has a lot of impact and charm and I really want the dev to make another game with more QoL.

Reviewed on Aug 24, 2023


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