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Completed

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Time Played

--

Days in Journal

1 day

Last played

November 18, 2023

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DISPLAY


The few boring space levels drag this down... These real world levels (E1 and E3) are amazing and make Doom cities look like caveman drawings. There is a nice assortment of weapons, but it is a bit awkward to hit binds past 8 for them. I wasn't sure what best to bind them to, so I just left it. Bosses are a letdown, and the normal enemies were alright. I cannot stress enough how much I loved the level design. There are lots of situations where you blow up walls, floors, and ceilings to get to new or secret areas. Entering a newly broken area and it being too dark to see, equipping the goggles to make out the shape of enemies? Probably one of my favourite things when exploring these levels. A few of these secret levels are really creative with how you traverse them. I think the only thing to criticize about levels is how they let you keep the jetpack. You can skip so much in some of them with a previous jetpack when you're meant to be jumping up and across buildings.

It's definitely a different kind of gameplay vibe compared to Doom, though I can't help but realize it's hard to stack up to the Doom II enemy roster either way.

Could you imagine putting George Zimmerman trial references all over a game now...