This game feels like a student project more than a commercially released game. The assets all feel super low budget (and not in the charming way), and the game basically only does the bare minimum required to be Pac-Man, with a few extremely undercooked mechanics added in an attempt to make it even slightly unique. I seriously wonder why Infogrames even bothered putting this out when they had already inherited the obviously superior Adventures in Time from Hasbro Interactive anyways.

Of course, it's still Pac-Man, and assuming you don't have literally any other way to play Pac-Man, it's fine... is what I would say if this game didn't have the worst sound design known to man. I seriously have no idea how you manage to fuck up the sound design for Pac-Man of all things. Every other game from the past 40 years lifts its sound straight from the original arcade machine, but Quest for the Golden Maze, with it's very high production value, has decided to grace us with completely new sound effects. And surprisingly they all sound like ass. This alone is a feat so impressive that I don't really think I could call this game anything other than "bad".

Reviewed on Apr 13, 2024


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