Bio
I can't believe it -- that someone who has committed all those twisted acts in the woman's bathroom would make it this far...
this is the end of the world.
Personal Ratings
1★
5★

Badges


GOTY '23

Participated in the 2023 Game of the Year Event

Popular

Gained 15+ followers

Elite Gamer

Played 500+ games

Shreked

Found the secret ogre page

Roadtrip

Voted for at least 3 features on the roadmap

Well Written

Gained 10+ likes on a single review

Liked

Gained 10+ total review likes

GOTY '22

Participated in the 2022 Game of the Year Event

Best Friends

Become mutual friends with at least 3 others

Busy Day

Journaled 5+ games in a single day

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

On Schedule

Journaled games once a day for a week straight

Gamer

Played 250+ games

GOTY '20

Participated in the 2020 Game of the Year Event

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Drakengard 3
Drakengard 3
Doom
Doom
Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow
Blaster Master Zero Trilogy: MetaFight Chronicle
Blaster Master Zero Trilogy: MetaFight Chronicle
Mega Man Zero 4
Mega Man Zero 4

586

Total Games Played

033

Played in 2024

017

Games Backloggd


Recently Played See More

The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker

Apr 29

Cocoron
Cocoron

Apr 24

Beeny
Beeny

Apr 24

Pac-Man World 2
Pac-Man World 2

Apr 23

Ms. Pac-Man: Quest for the Golden Maze
Ms. Pac-Man: Quest for the Golden Maze

Apr 13

Recently Reviewed See More

I enjoyed quite a bit of this game, but there's also a lot that I just found super tedious and uninteresting. I really think Zelda games are a lot better when they open up and let the player go and do things in the order they want, and despite throwing the player into an ostensibly vast and open world, Wind Waker constantly goes out of it's way to do the exact opposite of that.

Outside of two dungeons that can be done in any order, pretty much everything in this game's main story is super streamlined. Given the structure of the game's world, this means that at points the game literally just has to have your boat go "lol nope, I'm not going that way" to make sure the player doesn't go off and do something they're not supposed to, which is super egregious in this type of game. And outside of the main quest, there isn't really a whole lot to do. Every quadrant has one island, and outside of the major story islands, pretty much every island has one or two puzzles and a treasure map attached to it, after which it pretty much becomes deadspace on the map. This arguably isn't any different from how a typical Zelda game's sidequest material would function, but with the more open structure of Wind Waker, it just makes the whole world feel so much more empty.

This problem is REALLY exacerbated by the game's main gimmick: sailing. Every one of this items is 2-3 minutes apart with very little interesting to do in between. You might encounter a copy-and-pasted enemy base, or maybe even an sea enemy that's more obnoxious to deal with than it's worth, but for the most part you pretty much just set the wind in the direction you need to go, and wait for the boat to get there. It gets super tedious, especially later on when you've already cleared most of the minor islands, and the fast travel isn't good enough to alleviate this.

There IS a lot of good stuff here though. Of course, the graphics are quite charming, and outside of the extremely over-exaggerated depth of field effect, most of it has aged quite well. The story is also probably the best of any Zelda game I've played so far, and the ending is especially good. But overall, I don't think it's quite as strong of a game as Ocarina of Time (and I'm not someone who's particularly fond of that game in the first place).

This game feels like a student project more than a commercially released game. The assets all feel super low budget (and not in the charming way), and the game basically only does the bare minimum required to be Pac-Man, with a few extremely undercooked mechanics added in an attempt to make it even slightly unique. I seriously wonder why Infogrames even bothered putting this out when they had already inherited the obviously superior Adventures in Time from Hasbro Interactive anyways.

Of course, it's still Pac-Man, and assuming you don't have literally any other way to play Pac-Man, it's fine... is what I would say if this game didn't have the worst sound design known to man. I seriously have no idea how you manage to fuck up the sound design for Pac-Man of all things. Every other game from the past 40 years lifts its sound straight from the original arcade machine, but Quest for the Golden Maze, with it's very high production value, has decided to grace us with completely new sound effects. And surprisingly they all sound like ass. This alone is a feat so impressive that I don't really think I could call this game anything other than "bad".

This feels like something that would be spit out by an AI if you fed it the script of Higurashi and asked it to write a new chapter. Nothing unique or interesting, just story beats from other chapters strung together into something that vaguely resembles a new story. And yet it's all written by a human; a work that truly demonstrates the ability of humans to write something as soulless and vapid as that regurgitated by an AI.
The premise of this being a sort of "worst case scenario" feels like it should at least be interesting in some way, but it feels more as if the writer has accidentally happened upon this through sheer unoriginality causing them to combine every bad thing that happens in the other chapters together, as opposed to any actual attempt at creating an original premise.

It's all so depressing. Practically the only reason anyone would even bother to read this in the first place is out of a desperate attempt to grasp for more Higurashi, to reexperience those halcyon days. This is something that GouSotsu deliberately plays into, to great effect, but here it's all an accident. The writing doesn't play into the idea that it's SUPPOSED to be inane, it's just truly as insipid as the readers desire to experience it in the first place.
A fascinating work, in all of the wrong ways.