Cocoron

Cocoron

released on May 03, 1991

Cocoron

released on May 03, 1991

Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth.


Released on

Genres


More Info on IGDB


Reviews View More

Create-a-character but dang that boomerang is no fun. Highly ambitious and worth it just to put a bunny rabbit on a drag racer and shoot shurikens with it.

A pretty damn solid action platformer that has neat visuals, a nice OST, and a fair chunk of replay value given that you have the ability to make your own characters in it. I imagine it would've been seen as a cult classic if it were ever localized.

Game Review - originally written by Spinner 8

This game got its fame mostly through its place at Ballzysoft (ages and ages ago.. for the uninformed, this was Ballz’s ancient rom site (partially), long since abandoned). Since Ballz couldn’t understand it, he was very scared by it. I played the untranslated rom quite a while ago, and I really can’t blame him. Now that Akujin translated it, I’ve found that it’s actually a pretty neat game. Turns out it’s not just some freaky elephant’s acid trip, but a Dream World of sorts. The real charm in the game comes from the customization of your heroes. You get up to four or five at the end, I think, but you typically just use one of them the whole time. Despite it looking all cutesy and stuff, don’t be fooled.. This game can be harder than hell sometimes. Give it a try though, you’ll probably be surprised at how neat this is.
(editor's note: I agree this game fucking owns it has a robust character creator in a goddamn NES game)

Jogo muito fofo e bonitinho, a mecânica das fases e a customização do personagem são ideias tão simples mas que funcionam muito bem. Em questão de dificuldade o jogo é bem fácil com exceção do segundo "ato" em que você tem que passar 6 fases de uma vez e se morrer volta pro início da primeira, não reclamaria disso se o jogo me deixasse usar as 6 vidas que eu acumulei né, decisão corna. Os chefes também são simples, mas são bem divertidos, apesar de que spammar indiscriminadamente é sempre a solução...

Twenty-Ninth GOTW finished for 2022. Character customization was neat, and pretty advanced for a game of this type and time. However, giving weapon power ups that get better over time gives me little incentive to change characters. Slightly changing how the levels look based on which level you started and to which level you were going was quite neat. However, a weird story and BONKERS hard endgame sequence didn't really leave it feeling very fun to play.

parabéns ao ocidente por não trazer essa obra-prima pra cá.
esse jogo foi MUITO a frente do seu tempo, além de ser bonito, com bom game design e CUSTOMIZAÇÃO DE PERSONAGENS, SIM, ISSO MESMO, CHARACTER CREATION NA PUTA QUE O PARIU NO NES AMIGO, VAI TOMAR NO CU!!!!