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Rezlo commented on Rezlo's list Motherhood in Gaming
@RedBackLoggd Thank you brother, I figured it was a topical list for Mother’s Day and all lol.

That one is owed to Joyce Price, Chloe’s mother. Who has…. an imperfect relationship to say the least, but I think fits the niche of conflicted, imperfect mothers thrust in unfortunate circumstances who try the best they can.

3 hrs ago


1 day ago


Rezlo commented on Rezlo's list Strings On Me - Games with Puppets, Dolls & Marionettes
@Paq250_ You and me both, LittleBigPlanet is one of my favorite nostalgia games of mine. If LittleBigPlanet makes us old then I don’t want to be young lol.

1 day ago


2 days ago



Rezlo reviewed West of Dead
In many ways, West of Dead is simultaneously the antithesis of AND the perfect model of the roguelike dungeon crawler. You got your consumables, different realms, rapid game reloads, short sessions meant to be replayable, and procedurally generated levels. I think what most sets it apart from your Hades or Enter the Gungeon is its particular emphasis on slower combat.

You learn this very quickly.

Instead of being "encouraged" to use cover generously, you’re all but forced to even in the first underworld area. When cover is destroyed our outside arm’s reach, you also have access to your main proactive defensive maneuver, the dodge. Your savior and condemner. This floaty dash is very inconsistent in its ability to actually dodge incoming shots. Try to use it only when necessary. While you can and sometimes have to spam it in swarm scenarios, I find it’s even less consistent in its pathing and distance you gain from using it when spamming the move.

So long as you can adjust your expectations for a slower, more methodical experience, you can enjoy yourself plenty with the combat, jank and all. In fact, the game is quite easy. I didn’t die once before I was already at the end in a minuscule four and a half hours. The only difficult sections - excluding getting used to the cover movement - was the final boss and the preacher, and the latter only because of his gargantuan health pool and seemingly neo-like ability to dodge your shots. Since it’s a roguelike you can obviously keep playing for more secrets and upgrades, but honestly? I had my fill by the end of my first session. In a pure dollars to hours exchange, West of Dead probably isn’t that great of a deal, but I didn’t regret my time with it at all. Luckily, I got it on sale, and so should you if you have any intention of playing it.

Also, as a side note: It’s odd how frequently I incidentally play games that are roguelikes or Metroidvanias, with this one being one of the former. I don’t know if that speaks more to my not looking into prospective games deep enough or just the prevalence of those genres, or both. Not that it’s a bad thing, it’s just funny how many titles from those genres I’ve played without knowing ahead of time. But I digress.

The procedurally generated maps here are much smaller, refreshingly small in fact, and are well designed in the sense that it makes you feel like you’re outside while still in actuality being in dank, claustrophobic rooms better suited for close-quarters gunplay. There’s little to no backtracking, and realms take less than an hour to clear.

And while the game is blink and you’ll miss it quick, it will at least be a visually stunning time for the night it takes you to beat it. The comic book art style is undeniably the biggest beacon of awesome West of Dead possesses, and what I’d wager is the largest draw the game has. One that I’m afraid has caused a lot of unfortunate expectations, like the assumption that the depth is as good as the art direction. And I admit that as someone who is in the 90th percentile of people who played and actually enjoyed the title. Even I can agree this is missing some much-needed variety in the gun and tactics department. That said, I certainly had a better time than Ron Perlman did, who appeared to have been threatened at knifepoint to provide the VO for the main character for the game. Which is a shame, because he really is a great choice for the role.

To anyone considering buying West of Dead the two roadblock questions I’d ask would be: are you ok with a shorter, easier adventure than most roguelikes, and are you content with this being a cover shooter focused on methodical gunplay? If both of your answers are yes, then the game isn’t such a hard sell when it’s discounted. Otherwise, I’d steer clear.

4 days ago




Rezlo commented on Rezlo's review of Snak
@RedBackLoggd No problem at all my friend, and to be honest, games like this are actually the best candidates for convos like this. And even if they weren't, I never mind talking about something unrelated :) For sure, it's fun, but it's just Snake at the end of the day after all

6 days ago


Rezlo commented on Rezlo's review of Snak
@RedBackLoggd lol I’m decently certain it has just one developer, MrProg. I know the Discord had mods though and I wouldn’t be surprised if site moderation was outsourced.

8 days ago


Rezlo commented on Rezlo's review of Snak
@RedBackLoggd Haha right? I feel you on that one brother. Really impressed with the progress made, especially considering it’s a one-man show.

9 days ago


11 days ago


Rezlo reviewed Ultros
I’ve not yet played it myself, but apparently El Huervo, the artist for this game, worked previously on Hotline Miami. And from all that I’ve seen, that makes more sense than the sun rising in the morning. By far Ultros’ biggest boon, the art style is absolutely gorgeous, with its sunbaked colors and sharp accents. The neon mosaic of a living sarcophagus adrift in space is an ethereal experience that, to make an early prediction, is a promising early contender for most visually stunning game of the year. If I were just grading the game on that I’d be a different story.

Sadly, the story feels like an experiment to say as few things in as many words as possible, which is weird considering your character doesn’t even talk. It becomes clear early on that Ultros is one of those metaphorical, lore-heavy games that requires a fair bit of reflection and time(line)-keeping to get in order, much less understand. I tried to hang on to every word said, but about an hour in I gave up on caring what the game had to say about metaphorical rebirth space-mumbo jumbo. I would say it made me feel like an idiot, but I challenge anyone not obsessed with the game to make any sense of the lore in Ultros. On its own the characters you meet are interesting and mysterious, shout out to my boy Gardner who’s just a chill dude doing what he does best, gardening. I think if they just left it there, with a kooky cast of characters that you meet and sometimes fight for first dibs at zoning privileges, it would be a charming story not unlike something like Undertale. As it stands, the cryptic monologues just didn’t do anything for me.

As the name Gardner suggests, planting and watering flora plays a significant part in healing yourself, fighting enemies, and traversing the living landscape. While the possibility of planting the wrong seed at the wrong spot exists, re-planting is made easy and non-punishing. Typically, when you plant a new seed, some time is necessary for the plant to grow to its full size if it’s a platforming shrub. A feature most evident in the rebirth mechanic that occurs every time you defeat a new section of the map, sending you back to where you first spawned and taking away your upgrades. On that aspect I’m lukewarm, since when I regained my skill points I usually just rebought the best upgrades over again. The idea is to experiment with new abilities and try out different skill sets, but with almost half the abilities falling squarely in the convenience category, I didn’t bother exploring too much. Conversely, I quite enjoyed the gardening angle. It’s a bit hard to keep track of what’s where when it’s a Metroidvania, but they sold me on the idea, however novel it may be.

The soundtrack was diverse, with traditional orchestral motifs and otherworldly moans interchanging throughout the winding tunnels of the ship. While I’m more privy to the weeping violins, I could appreciate the more haunting, abstract tunes as well. Fun fact by the way: composer Oscar Rydelius actually obtained a fair bit of the sounds in the score during a trip to Peru, including from ambient landscapes and indigenous instruments, which when pitch-shifted definitely fits the vibe they’re going for here.

And yet the weaving of all these cool, unique aspects can’t help but make it apparent how generic the world and movement is. You get gadgets, but none of them really stand out as particularly creative or fun. Even as far as Metroidvanias go, this one feels extremely linear. Twice did I have to look up how to progress further, as seemingly all points of entries into further areas were blocked off or otherwise restricted. If you’re going to make an ultra-dense Metroidvania that’s fine, you simply have to keep in mind that it should be tailored to all orders of progression. The last thing I want to do is go back and forth jump-hugging a wall in hopes that I can break the game into submission.

Now if more sections were like my favorite area of Ultros, the weird pirate game show section, where you play silly sports contests against various aliens, then I’d likely be singing a different tune altogether. It’s cheeky, and wacky, and unfortunately the only memorable section of the game that doesn’t involve running from Qualia, another character in Ultros. Next time, less filler and more killer. While my time was still positive overall, I can’t help finding myself somewhat disappointed with what we got. Unless you’re a hardcore Metroidvania fanatic AND in love with the style like me, maybe just stick to finding a neat wallpaper inspired by the game and giving a listen to the soundtrack.

11 days ago


11 days ago


Rezlo commented on Rezlo's review of Snak
@RedBackLoggd Nah brother I think I’ve been subbed around half a year or so? I just like seeing the extra stats, plus providing a lil support for the site always feels good. Like a small thumbs up for MrProg.

12 days ago


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