Played on release on mobile but never since 2015. It's really fun. I like the Animal Crossing type pattern of hyper focusing for a couple of hours and then waiting a day for things to tick over. The design is cute. The quests are interesting. The pets are adorable. It's free and silly and just fun.

I'm very early in but it's very much my type of game. I enjoy collecting loot, crafting, exploring maps and unlocking items. The story seems interesting enough, reminds me of Under The Dome a little, which is a compliment, I love that book. Runs well and looks beautiful. Sound design is excellent. Lots of thought, love and effort on display here.

This review contains spoilers

Occasional bugs but mostly ran smoothly. Very fun with friends. I am not super keen to solo queue though, I'm a little too self conscious. 😅 Many spooks, dramatics and laughs. For the price I was pleased. We were unable to beat it so far but were only just learning the mechanics. Feels like if Lethal Company had an influencer mod. Loved the monster designs. 3.5 is not a bad score from me but it would be cool to have AI friends to make content with and even more variety in monsters and environments.

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Really intriguing concept that is beautifully delivered. Some of the technical design choices are brand new to me and completely fascinating. The use of a menu setting to beat an enemy was wild to me. I love being able to look around the environment and have things change behind my FoV. I was scared by that a few times. I expected crafted scenarios inside schools and other stereotypically creepy horror settings, but what I got was so much more fleshed out and intricate. When it came time to choose which character to play as after the prologue, I genuinely struggled to prioritise my interest, it was high for every character who had been cleverly introduced (and for some, killed off) by my prologue character Shogo. Each person has a genuine reason to desire using the Rite of Resurrection and it feels as though they all deserve it at first.