148 Reviews liked by Ricecreammm


This review contains spoilers

A little cooler on this now, after some reflection, and upon talking with more people who also played it - the game hit me very strongly and differently at first due to some life events, but that's faded somewhat, now.

It's bold to not allow saving; it feels like the game has a self-respect that is rare in its medium because of that. "I am a commitment! Make time for me!" But it doesn't particularly add much to the overall point of the experience beyond the first playthrough. The meta-stuff is very... "copy-paste previous assets ad nauseam", which has its place here, but due to the context of other games, can't help but feel a little trite.

I think what really carries this game all the same is the main character, Sam. They're an incredibly interesting protagonist in their distressingly thorough inertia; their fear of letting go of the comfortable, the repetitive, the mundane - even if their concept of it needs to be stretched beyond its breaking-point. They are a thornless rose.

I stayed with Rachel, and always would. It's important to seek connection, and stop moving - especially when you're only walking on a treadmill.

God this game rules. Though for a re-release of such an old game (god this game rules) I'd expect a little more effort. The illustrations (god this game rules) that can be used as borders are really cute (god this game rules) but that's not worth the $15 price tag. The only other features it offers is save states and rewind, which are staples of any off-the-shelf emulator. There's also an online leader board, but the score has never really been the point of Gimmick to me (god this game rules). I love this game (god this game rules), but it's hard to justify its price when, for example, the M2 ports of classic SEGA games (god those games rule) are regularly about $2, or Hamster's Arcade Archives (god those games rule) top out at $8. Putting up a straight ROM onto a store front and asking for $15 with next-to-no justification for that price is a hard sell when comparing to anyone doing anything similar, but it is Gimmick (god this game rules) and Gimmick rules (god this game rules). God this game rules.

Neatly annoying idea that kept my interest until it asked me to play Wordle. You're not cute

Playing Disco Elysium for the first time. This is like… literature or something. I like it.

Update: Sensing hints of commie bullshit

Cried a lot. A game that, through scant, but very well-placed and contextualised writing, revealed anxieties within me I had tried to push to the side for a long time. It's long for what it asks of you, but even if you don't scratch under its (considerably dense) surface, it's worth your time.

Life isn't about being the main character. Maybe, if you keep repeating that to yourself, it will start to be true.

"Is Sagat A Shoto" - the greatest thread in the history of forums, locked by a moderator after 12,239 pages of heated debate,

Functionally, this is a failure of a video game; all the ways a player interfaces with the game are either sloppily opaque, mind-numbingly dull, or both. Mandatory character interactions are frequently tucked away in completely innocuous NPC dialogue, with no indication that any new part of the game has become accessible after talking with them. Combat encounters borrow the positional grid-based systems of LIVE A LIVE or Popolocrois Monogatari, yet any instances of this feature affecting battle strategies are both exceedingly rare and exceedingly shallow. It understands that Pokémon is the hot new exciting game everyone wants to be, but it doesn’t realize we’re well past the inconsequential random monster recruitment of Dragon Quest V. Every dungeon in the game is built using exactly two visual backdrops that get lazily color-swapped with no other visual or thematic variations, and the dungeon designs are never any deeper than a single intended progression path with frivolous branching dead-ends. Strikingly few sections of this game can be intuitively navigated without the guiding hand of a walkthrough. None of the issues in this game ever amount to any kind of mechanical payoff or purpose; the game is simply not constructed well. Though with all this being the case, anybody who critically engages with art has to reconcile with one question sooner or later: at what point does heart surmount technical ineptitude?
The truth is that despite all its damning flaws, I came away from Rhapsody: A Musical Adventure absolutely enamored with it. This game ascends far beyond the threshold where passion overtakes convention, proving that even a blatantly terrible video game can still claw its way into being a masterpiece when it’s so overflowing with love. The sporadic musical numbers sung by noticeably non-professional singers constantly put a huge smile on my face – and not an ironic, sneering smile either, a genuine one! The earnestness of untrained singing voices lent the songs a sincerity that only further drew out the beauty of the music. Similarly, the simplicity and innocence of Rhapsody’s narrative is exactly what allows it to be so effective. The central themes of the story are a little loose and tend to get confused with each other, but there were still several story beats that managed to pool emotions in my eyes – when other story beats didn’t have me audibly laughing out loud, of course. This game’s got a magical tone that knows exactly what it wants to be exactly when it wants to be them, and it pulls them off excellently. Wrap it all up with some of the softest, cutest, warmest character designs and environments the Playstation can render and the result is a game that begs to be loved with just as much love as it has to give… And I do! I love this game. How could I not?
Rhapsody: A Musical Adventure is constructed horribly but crafted magnificently, and in the end that heart is what matters most above anything else. How beautiful for a game like this to exist.

This game felt radically different from the original Mario, as if it was from a different series or something. Is there anything from the game's development history that explains why that is? If so, I don't think I've ever heard anyone talk about it.

Um dos melhores jogos da From Software e continua sendo até hoje. Sua atmosfera sombria e sua gameplay que força o jogador a jogar de forma agressiva são seus pontos altos e torna esse jogo uma experiência imperdível.

Kohaku is so cool I wish maids were real

Me, normally: My stupid dumb ass switch is just a paper weight at this point, piece of shit underpowered console run by a shit company who makes games for toddlers.

Me when Metroid Prime Remastered comes out: Here's 40 Dollars Sir! May I Shine Your Shoes? Let Me Hang Your Coat Up Mr. Nintendo!

When metroid was revealed as a girl, I screamed. Guilt filled my mind. "Did I just play democrat propaganda?" I pondered, struggling to come to terms with what I did. Women in gaming is a very political topic and seeing it in my games is insulting. But after a little thought. Metroid prime herself was hot. An Aryan beauty some may say. Then I realised that this was truly the best game ever made.

A quiet, unassuming first act gingerly constructs an expertly-arranged cavalcade of narrative dominos which cascades forward with an unrelenting momentum all the way to the end of the game. This remake was released in 1996, but not much had to be done besides prettying it up (which has been done exquisitely); the original 1992 release was astonishingly forward-thinking, containing the exact gameplay and storytelling DNA that would serve as the foundation for games like Chrono Trigger and Breath of Fire III to achieve their masterpiece statuses. If it wasn’t for a handful of truly horrendous dungeons and an admittedly monotonous battle system (which again, would later find its full potential in Chrono Trigger), this would easily be considered a similarly towering monument in the genre. Instead, Lunar is humbly content staying in the background and allowing its impact on the history of RPGs to manifest in spirit rather than in name. It’s just a few too many flaws short of a true masterpiece, but undeniably an all-timer. For fans of RPGs, this is your favorite game’s favorite game – or rather, a lavishly loving recreation of your favorite game’s favorite game.