I played this for a time in the mid-2010s. Hated the card-based scoring, the fact that playing songs strictly cost stamina, higher difficulties costing more stamina (when they would be the songs one would need to practice more), story songs needing to have difficulties beyond Normal unlocked, and the very concept of tiering events (dedicate ALL your time and possibly some money to stay competitive!!) (honestly I think tiering is even more exploitative than gacha), especially when the reward for reaching a target percentile is a second copy of the event card that you need to limit break the original card.

Charts and music are at least good. It was just bogged down by all the capitalist and outdated nonsense that got in the way of a good game.

I kinda miss the time I had with this game, but also this game was even more outdated by the time it went EOS.

Reviewed on Oct 03, 2023


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