RinoDino
LocoRoco 2006
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
3h 59m
Days in Journal
3 days
Last played
March 15, 2024
First played
March 11, 2024
Platforms Played
Library Ownership
I'll say this right now, LocoRoco is one of those games that is specifically designed to be played on a handheld, in short bursts.
The game itself, while it has a unique concept and a great artstyle, is unfortunately, too repetitive, as many of its levels start to blend with each other, in spite of some of the new gimmicks introduced in later levels.
When you go into a new world, you can always expect a snow level, or a level where you go inside a giant creature, and because of that, none of the worlds really stand out, making the game feel more repetitive.
Regardless, the game has its charm, and the soundtrack is good, I'd say, even if it was getting... repetitive the more I played the game.
Yep, you can definitely understand the keyword from all of this.
I probably won't play LocoRoco 2 for a good while, but I do hope some of this game's issues are addressed there.
The game itself, while it has a unique concept and a great artstyle, is unfortunately, too repetitive, as many of its levels start to blend with each other, in spite of some of the new gimmicks introduced in later levels.
When you go into a new world, you can always expect a snow level, or a level where you go inside a giant creature, and because of that, none of the worlds really stand out, making the game feel more repetitive.
Regardless, the game has its charm, and the soundtrack is good, I'd say, even if it was getting... repetitive the more I played the game.
Yep, you can definitely understand the keyword from all of this.
I probably won't play LocoRoco 2 for a good while, but I do hope some of this game's issues are addressed there.