I don't know if I can summarize my feelings on this game, maybe its just too soon after playing for that.

It's striking in its artistic nature and hold nothing back with its presentation, weaving together its visuals and music perfectly. I deeply value its surrealism and vagueness that lets you fill in its gaps with whatever you deem fit.

I enjoyed the puzzles of this game a lot, the right level of challenging but understandable. It made me want to pull out a notebook and write notes down (instead i took screenshots lol).

Really my only complaint about its gameplay is that it was annoying that you can only have one stack of ammo in your inventory, so if you're full up on ammo you can't collect extra ammo from exploration. And that you equip mods in the same slot as extra combat abilities. I'm sure it adds to the inventory management of deciding what you want to carry around with you--but I found that I never wanted to leave a safe room without my flashlight, as I never knew when i was going to need it to navigate an impossibly dark room. Meaning I couldn't just have any sub weapons equipped for combat. This also rendered the ingame screen shot taking ability useless to me because I didn't find the inventory space worth the feature, when it could come at the cost of my necessary flashlight or a thermite flare. Having a separate slot to equip those abilities would've been nice.

Now I have to balance starting the game again, obsessively thinking about it while I'm at work tomorrow, or letting the dust settle a bit before replaying again.

EDIT: i just learned apparently the camera and flashlight didn't take up and inventory slot.... I don't think the communicated that in the game because I treated it exactly the same.... guess that's on me LOL. I still wish it had a separate equip slot though.

Reviewed on Mar 06, 2024


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