This review contains spoilers

Definitely the lowest point of the series so far in my playthrough. Yakuza 0 was phenomenal, and I thoroughly enjoyed Kiwami 1 and 2 as well. 3, however, even ignoring the bias that one would have for a remake-kiwami style versus a simple remaster, Yakuza 3 falls flat on almost every level.
The high points are the moments we get to see of Kiryu taking care of his orphanage, Morning Glory, and running it with Haruka, who continues to be the best. All of Kiryu's kids are great, and although there are a lot of monotonous main missions involving child squabbles and running back and forth from person to person, it is worth it to see the feel-good moments that they resolve to. Other than that, which is mainly the beginning and end portions of the already short game (clocking in at 13 chapters), the rest of the main plot is both convoluted and boring. The plot revolves around Morning Glory existing on land that the government and yakuza need for a joint resort/military base land deal, but this is all a very complicated and not very compelling plot to try and follow, and the resolution is not satisfying because we were never really engaged to begin with. The main antagonist, Mine, is a character I enjoyed, but like most Yakuza villains, bites the dust at the end and cannot be enjoyed past this game.

Pros:
- Rikiya, Mikio and the boss and saki are great newcomers to the roster
- feel-good moments with Kiryu and his orphans
- Mine is an interesting character and antagonist, if not falling a bit flat in motivation
-Majima moments are great

Cons:
-combat is showing it's age and clunky
-main plot is very poor
-substories are not worth doing
- the rest of the new additions are uninteresting and do not add anything of substance

Reviewed on Apr 23, 2024


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