My cynical prediction is that none of these npcs have any actual weight to them.

The point is to make the world feel super big and crowded and ambitious, but with no actual impact on the player and the world at large, they will feel isolated and borderline pointless

Something like Demon Souls was so immersive because the NPCs had insane ramifications on the entire world in that game.

Help one NPC, and suddenly half of all useful vendors will be murdered and none of their items are accessible anymore.

Help another one, and you unlock some of the best items in the game.

I will cynically predict Trails has none of that and lets every background NPC live out their lives in isolation

Even Terranigma on the SNES managed to let a lot of NPCs/side-quests have huge influence on the world at large...

Reviewed on Mar 10, 2024


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