Marvel's Three Houses is an extremely fun game. Even with the 80+ hours of repetitive grinding for the 100%, I loved it all.

As someone who doesn't really know too much about Marvel, it was cool learning about their backstories and how they interacted, especially with the really good voice casting. A few of them got annoying though, mainly Iron Man since he never stop quipping.

The gameplay for the first three hours seemed like a knockoff mobile game to me at first, mainly because I was expecting XCOM but Marvel. As you get deeper though, so many more strategies become available and it becomes and extremely fun create your own solution puzzle game, which was interesting and really fun.

The overall story I thought was fine. Nothing that had me at the edge of my seat or made me actually feel for any of these characters, but it was interesting enough for me to not be bored.

Exploring the Abbey was a hit or miss at best, and borderline boring at worse. Sure, you can ogle at the pretty graphics, but all you were doing was just pressing E on everything and doing only four minigames.

Although I think the battle animations are gorgeous and flow so well (especially Blade's), but all other animation looked extremely poor. Facial animations were robotic, bodily animation were mainly just standing still, and overall just felt soulless.

My biggest gripe with the game falls with the level design. While I absolutely love using the environment to my advantage, I found out that most of the time, objects were aligned in an X shape, making level designs super repetitive. I would've liked to see more varied designs with more unique pit positions (like the Venom bell level) and more varied environment interactions. If they ever do a sequel (which won't happen unfortunately) I'd love their take on having different elevation.

Reviewed on Jan 23, 2024


Comments