Ultrakill awoke such a primal rage that I have only experienced once before during the absolute depths of my LoL addiction. Unlike that abomination, however, Ultrakill is gas. This game harbors a sadistic kind of hate for the player that does not come from wanting to challenge them and reward them for success, but from throwing the most shit possible on screen and watching them struggle. I felt like my synapses were on fire and my hands were melting. High-difficulty Ultrakill is a demanding task like no other. I didn't play the entire game on higher difficulty, but the few levels I tried wiped my ass. So much precision and so much strategy and so much speed all at once is wildly overwhelming and ludicrous to maintain, but the victories were all the more satisfying. It is not the kind of game where winning feels like beating a tough but honorable opponent, but a blood-addicted psycho. When I beat Gabriel, I yelled "get fucked!" at the screen. Looking back, a lot of my reactions were very immature and reeked of typical "gamer-isms," and I am not proud of it, but damn Ultrakill is brutal. The raw, metallic energy corrupts everything in the game, including the player.

Reviewed on Jun 30, 2024


Comments