This review contains spoilers

Miitopia is fun for the first 3 hours, then you've experienced most of what the game has to offer. The next 47 hours of gameplay is mostly mind-numbing "baby's first rpg" mechanics with no end in sight. The game even resets your party TWICE and then give you a fake-out ending once you finally reach the dark lord fight the whole game had led up to, making you fight a "darker lord" that is funny in concept and a drag in execution.

Long RPGs are great when they have actual substance that keeps it interesting throughout the time spent playing it, but this game's substance comes from its humor, which is fun until you leave the towns and have to deal with boring gameplay that stays the same for hours on end by holding the B button to speed up the game and mashing the A button to give commands in both the fights and inns between each level.

When the game decides to mix it up and creates ONE type of enemy that could possibly be dangerous, it's a rare enemy with a one-shot move that is not fun to fight against.

One thing this game does well is the OST, but certain songs became stale to me as they replayed over and over throughout the game.

The Mii Maker for this game is incredible, and I enjoyed looking for Miis to download and selecting the ones I thought would fit best for the characters in the game.

In my experience, most of the game's humor came from one-liners or situations where the character Miis that I put into the game were either incredibly fitting or unfitting.

A Mii RPG was definitely great in concept, but the gameplay is too much of a drag to make it work in execution. The battles are drawn out, the inn sections are drawn out, and the game itself is drawn out from it being effectively reset three times. No other game has ever made me feel this level of sunk-cost fallacy. I simply had to finish this game, even though the end that always appeared to be in sight was pushed further back each time.

Reviewed on Jul 27, 2023


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