Bio
I have played games and like some of them a lot and dislike some of them a lot
Personal Ratings
1★
5★

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GOTY '23

Participated in the 2023 Game of the Year Event

Gamer

Played 250+ games

GOTY '22

Participated in the 2022 Game of the Year Event

Popular

Gained 15+ followers

Best Friends

Become mutual friends with at least 3 others

3 Years of Service

Being part of the Backloggd community for 3 years

GOTY '21

Participated in the 2021 Game of the Year Event

GOTY '20

Participated in the 2020 Game of the Year Event

N00b

Played 100+ games

Noticed

Gained 3+ followers

Favorite Games

Bug Fables: The Everlasting Sapling
Bug Fables: The Everlasting Sapling
Pokémon Mystery Dungeon: Explorers of Sky
Pokémon Mystery Dungeon: Explorers of Sky
Persona 5 Royal
Persona 5 Royal
Xenoblade Chronicles: Definitive Edition
Xenoblade Chronicles: Definitive Edition
The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

280

Total Games Played

000

Played in 2024

030

Games Backloggd


Recently Played See More

The Legend of Zelda: Tears of the Kingdom
The Legend of Zelda: Tears of the Kingdom

Jun 03

Recently Reviewed See More

Multiversus had:

>A terrible battle pass
>A free to play, pay to win game design philosophy
>LEVELS IN A FIGHTING GAME
>You could equip things to make you stronger in a fighting game??? It's fine if you do this offline like in sf6 but online???
>It's hard to follow characters as they move, the outline ironically made this worse
>The outines look terrible in themselves
>The animation really isn't good at all
>The characters in the game were cool which made the game itself feel worse because of the absolute wasted potential
>Doubles will NEVER be as cool as singles I'm sorry, and the game was supposedly built around doubles but ended up being incredibly broken in doubles (even moreso than singles)
>The UI and menus are actually among the worst I've seen in any game in recent memory
>The movement SUCKS! Platform fighters need good movement more than anything else to be a good game, and this game fails here, too!
>It's so difficult to kill in this game, you have 2 stocks but even your strongest moves won't kill until way later. Easier kills and more stocks cause more interesting gameplay.
>THIS GAME WAS SUPER POPULAR! Everyone was playing it, even though it might be the worst platform fighter ever made.
>It had a high budget and still had all of this terrible game design. They paid a lot of money to have a big event at EVO, but NO ONE cares about MultiVersus now.
>This game represents the worst of AAA games, soullessly trying to capitalize on a growing genre without understanding what makes it good.
>All of this, rolled up into one game.

Honestly, the worst game since Sticker Star.

This review contains spoilers

Miitopia is fun for the first 3 hours, then you've experienced most of what the game has to offer. The next 47 hours of gameplay is mostly mind-numbing "baby's first rpg" mechanics with no end in sight. The game even resets your party TWICE and then give you a fake-out ending once you finally reach the dark lord fight the whole game had led up to, making you fight a "darker lord" that is funny in concept and a drag in execution.

Long RPGs are great when they have actual substance that keeps it interesting throughout the time spent playing it, but this game's substance comes from its humor, which is fun until you leave the towns and have to deal with boring gameplay that stays the same for hours on end by holding the B button to speed up the game and mashing the A button to give commands in both the fights and inns between each level.

When the game decides to mix it up and creates ONE type of enemy that could possibly be dangerous, it's a rare enemy with a one-shot move that is not fun to fight against.

One thing this game does well is the OST, but certain songs became stale to me as they replayed over and over throughout the game.

The Mii Maker for this game is incredible, and I enjoyed looking for Miis to download and selecting the ones I thought would fit best for the characters in the game.

In my experience, most of the game's humor came from one-liners or situations where the character Miis that I put into the game were either incredibly fitting or unfitting.

A Mii RPG was definitely great in concept, but the gameplay is too much of a drag to make it work in execution. The battles are drawn out, the inn sections are drawn out, and the game itself is drawn out from it being effectively reset three times. No other game has ever made me feel this level of sunk-cost fallacy. I simply had to finish this game, even though the end that always appeared to be in sight was pushed further back each time.